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••••• •• Mirror Reflex 2 successes The target is badly frightened. He
loses three temporary Willpower
This power was developed by a Toreador elder who points and, if a vampire, must roll
made a fearsome reputation through her fencing prow- Courage (difficulty of the attacker‘s
ess, acting as a hired champion in dozens of Ventrue Auspex rating) to avoid Rötschreck.
duels. Mirror Reflex is similar to Prediction in that it is
in essence a low-level telepathic scan of an opponent, 3 successes The target loses six temporary
but this power taps into physical (rather than social) Willpower points and, if a vampire,
reflexes, allowing the character to anticipate an en- must roll Courage as above. If this
emy’s moves in personal combat. causes him to lose his last temporary
Willpower point, he loses a
System: The player spends a blood point and rolls permanent Willpower point and
Perception + the combat skill the opponent is using receives three health levels of bashing
(difficulty of the subject’s Manipulation + combat skill damage (soaked normally).
in use). Each success is an additional die that can he ap-
plied to the character’s dice pools during the next turn 4 successes The target loses all temporary
of combat for any actions taken against the scanned op- Willpower points and half of his
ponent. The use of Mirror Reflex does take one combat permanent Willpower points (round
action, and the power has a maximum range in yards or down) and suffers three health levels
meters equal to the character’s Willpower rating. of lethal damage (soaked normally).
••••• ••• Psychic Assault 5 successes The target must roll his permanent
Willpower (difficulty 7). If he
Psychic Assault is nothing less than a direct mind- succeeds, apply the effect of four
to-mind attack which uses the sheer force of an elder’s successes, and is also rendered
will to overpower his target. Victims of Psychic Assault unconscious for the rest of the night.
show little outward sign of the attack, save for nose- If he fails, the Psychic Assault kills
bleeds and expressions of intense agony; all injuries by him instantly.
means of this psychic pressure inflicted are internal. A
medical examination of a mortal victim of a Psychic ••••• •••• False Slumber
Assault invariably shows the cause of death to be a
heart attack or aneurysm, while vampires killed with Possibly the source of many Malkavians’ conviction
this power decay to dust instantly, regardless of age. that their sire is alive and well on the astral plane, this
power allows a Methuselah‘s spirit to leave his body while
System: The character must touch or make eye con- in torpor. While seemingly asleep, the vampire is able to
tact with his target. The player spends three blood project astrally, think, and perceive events normally.
points (and a Willpower point, if assaulting a vampire
or other supernatural being) and rolls Manipulation + System: No roll is needed. This power is considered
Intimidation in a contested roll against the victim’s to be active whenever the vampire’s body is in torpor,
Willpower. The result depends on the number of net and astral travels are handled as per the rules for Psy-
successes the attacker rolls. chic Projection. The vampire is not able to awaken
physically at will, however — waking from torpor is
Successes Result handled per the normal rules for such an action (see
Botch The target becomes immune to the p. 283).
attacker’s Psychic Assault for one
night per each “1†rolled. A vampire with this power whose silver cord is severed in
astral combat loses all Willpower points, as per the rules for
Failure The target is unharmed and may astral combat under Psychic Projection, but is not killed.
determine that a psychic assault is Instead, he loses the use of this Auspex power and half of
taking place by succeeding on a his permanent Willpower points. Both the Auspex 9 power
Perception + Awareness roll and the Willpower must be bought back with experience
(difficulty 6). points. The vampire’s soul slowly returns to his body over
the course of a year and a day, during which time he may
1 success The target is shaken but unharmed. not be awakened from torpor by any means.
He loses a temporary Willpower
point.
VAMPIRE THE MASQUERADE 20th ANNIVERSARY EDITION 141

