Page 150 - V20 WtWf-VtM20th_Neat
P. 150

••••• •• Mirror Reflex                                         2 successes	  The target is badly frightened. He	
                                                             		              loses three temporary Willpower 	
  This power was developed by a Toreador elder who           		              points and, if a vampire, must roll 	
made a fearsome reputation through her fencing prow-         		              Courage (difficulty of the attacker‘s 	
ess, acting as a hired champion in dozens of Ventrue         		              Auspex rating) to avoid Rötschreck.
duels. Mirror Reflex is similar to Prediction in that it is
in essence a low-level telepathic scan of an opponent,         3 successes	  The target loses six temporary 		
but this power taps into physical (rather than social)       		              Willpower points and, if a vampire, 	
reflexes, allowing the character to anticipate an en-        		              must roll Courage as above. If this 	
emy’s moves in personal combat.                              		              causes him to lose his last temporary 	
                                                             		              Willpower point, he loses a		
  System: The player spends a blood point and rolls          		              permanent Willpower point and 	
Perception + the combat skill the opponent is using          		              receives three health levels of bashing 	
(difficulty of the subject’s Manipulation + combat skill     		              damage (soaked normally).
in use). Each success is an additional die that can he ap-
plied to the character’s dice pools during the next turn       4 successes	  The target loses all temporary 		
of combat for any actions taken against the scanned op-      		              Willpower points and half of his 	
ponent. The use of Mirror Reflex does take one combat        		              permanent Willpower points (round 	
action, and the power has a maximum range in yards or        		              down) and suffers three health levels 	
meters equal to the character’s Willpower rating.            		              of lethal damage (soaked normally).

••••• ••• Psychic Assault                                      5 successes	  The target must roll his 	permanent 	
                                                             		              Willpower (difficulty 7). If he 		
  Psychic Assault is nothing less than a direct mind-        		              succeeds, apply the effect of four 	
to-mind attack which uses the sheer force of an elder’s      		              successes, and is also rendered 		
will to overpower his target. Victims of Psychic Assault     		              unconscious for the rest of the night. 	
show little outward sign of the attack, save for nose-       		              If he fails, the Psychic Assault kills 	
bleeds and expressions of intense agony; all injuries by     		              him instantly.
means of this psychic pressure inflicted are internal. A
medical examination of a mortal victim of a Psychic          ••••• •••• False Slumber
Assault invariably shows the cause of death to be a
heart attack or aneurysm, while vampires killed with           Possibly the source of many Malkavians’ conviction
this power decay to dust instantly, regardless of age.       that their sire is alive and well on the astral plane, this
                                                             power allows a Methuselah‘s spirit to leave his body while
  System: The character must touch or make eye con-          in torpor. While seemingly asleep, the vampire is able to
tact with his target. The player spends three blood          project astrally, think, and perceive events normally.
points (and a Willpower point, if assaulting a vampire
or other supernatural being) and rolls Manipulation +          System: No roll is needed. This power is considered
Intimidation in a contested roll against the victim’s        to be active whenever the vampire’s body is in torpor,
Willpower. The result depends on the number of net           and astral travels are handled as per the rules for Psy-
successes the attacker rolls.                                chic Projection. The vampire is not able to awaken
                                                             physically at will, however — waking from torpor is
  Successes   Result                                         handled per the normal rules for such an action (see
  Botch		     The target becomes immune to the 	             p. 283).
		            attacker’s Psychic Assault for one 	
		            night per each “1” rolled.                       A vampire with this power whose silver cord is severed in
                                                             astral combat loses all Willpower points, as per the rules for
  Failure	    The target is unharmed and may 	               astral combat under Psychic Projection, but is not killed.
		            determine that a psychic assault is 	          Instead, he loses the use of this Auspex power and half of
		            taking place by 	succeeding on a 	             his permanent Willpower points. Both the Auspex 9 power
		            Perception + Awareness roll 		                 and the Willpower must be bought back with experience
		            (difficulty 6).                                points. The vampire’s soul slowly returns to his body over
                                                             the course of a year and a day, during which time he may
  1 success	  The target is shaken but unharmed. 	           not be awakened from torpor by any means.
		            He loses a temporary Willpower 	
		            point.

              VAMPIRE THE MASQUERADE 20th ANNIVERSARY EDITION                141
   145   146   147   148   149   150   151   152   153   154   155