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APÊNDICE D: INSPIRAÇÃO DO MESTRE


        AQUI ESTÃO DIVERSAS OBRAS INSPIRADORAS QUE PODEM      _____. Story Structure. The Key to Successful Fiction.
        ajudar você a se tornar um narrador, escritor, ator e   Bowers, Malcolm. Gary Gygax’s Extraordinary Book of
        cartógrafo melhor. Essa não é, de forma alguma, uma      Names.
        lista exaustiva, mas sim uma coletânea de títulos     Browning, Joseph & Suzi Yee. A Magical Medieval
        escolhidos por jogadores que testaram o jogo e pelo time   Society: Western Europe.
        de criação de DUNGEONS & DRAGONS. Para mais leitura   Burroway, Janet. Writing Fiction.
        inspiradora, veja o apêndice E do Livro do Jogador.   Cordingly, David. Under the Black Flag.
                                                              Egri, Lajos. The Art of Damatic Writing.
        Atlas Games. Once Upon a Time: The Storytelling Card   Gygax, Gary. Gary Gygax’s Living Fantasy e o resto da
           Game.                                                 série Gygaxian Fantasy Worlds.
        Bernhardt, William. Creating Character: Bringing Your   _____. Master of the Game.
           Story to Life.                                     _____. Role-Playing Mastery.
        _____. Perfecting Plot: Charting the Hero’s Journey.   Hindmarch, Will. The Bones: Us and Our Dice.
                                                              Hindmarch, Will & Jeff Tidball. Things We Think About
                                                                 Games.
                                                              Hirsh, Jr., E.D. The New Dictionary of Cultural Literacy.
                                                              Ingpen, Robert. The Encyclopedia of Things That Never
                                                                 Were.
                                                              Kaufmann, J. E. & H. W. Kaufmann. The Medieval
                                                                 Fortress.
                                                              King, Stephen. On Writing: A Memoir of the Craft.
                                                              Koster, Raph. A Theory of Fun for Game Design.
                                                              Laws, Robin D. Hamlet’s Hit Points.
                                                              Lee, Alan & David Day. Castles.
                                                              Macaulay, David. Castle.
                                                              Malory, Sir Thomas. Le Morte d’Arthur.
                                                              McKee, Robert. Story: Substance, Structure, Style, and
                                                                 the Principles of Screenwriting.
                                                              Mortimer, Ian. The Time Traveler’s Guide to Medieval
                                                                 England.
                                                              O’Connor, Paul Ryan, ed. Grimtooth’s Traps.
                                                              PennyPress. Série Variery Puzzles and Games.
                                                              Peterson, Jon. Playing at the World.
                                                              Robbins, Ben. Microscope.
                                                              Schell, Jesse. Game Design: A Book of Lenses.
                                                              Snyder, Blake. Save the Cat.
                                                              Swift, Michael e Angus Konstam. Cities of the
                                                                 Renaissance World.
                                                              Truby, John. The Anatomy of Story.
                                                              TSR. Arms and Equipment Guide.
                                                              _____. Campaign Sourcebook/Catacomb Guide.
                                                              _____. The Castle Guide.
                                                              Walmsley, Graham. Play Unsafe: How Improvisation Can
                                                                 Change the Way You Roleplay.
                                                              Wilford, John Noble. The Mapmakers.
                                                              Writers Digest. The Writer’s Complete Fantasy Reference.


















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