Page 24 - Walkthrough - Battle for the Northern Way
P. 24
Take the route through the tall grass to the right of the house, crouching as you go. (left), Reach the front door with-
out being noticed by the guards. (right)
As you walk through the camp, avoid looking directly at guards. Rather than walk directly south into their view,
head southwest into the tall grass behind the tents. Here you can crouch and wait for any patrols to pass, then make
your move to the door. After the cutscene, you can remove your hood and make your way to the Althing at the long-
house in the northeast of Alrekstad.
Trivia
An Althing, or simply “Thing”, is a relatively loose term referring to an assemblage of people. The purpose of a
Thing varied widely, both within cultures and between them. In general, they represent an opportunity for different
interest groups to resolve political and economic disputes, or to reaffirm existing arrangements.
Once you enter the longhouse in Alrekstad, a cutscene will begin. At some point you will need to respond to King
Harald Fairhair when he asks what fate Gorm deserves. However, here you have only the illusion of choice; even if
you suggest that Gorm should die, Harald will only banish him. Soon after you will be presented with another set of
choices, when Harald asks whether you are willing to pledge fealty to him. Whatever you say in response, this will
have no implication for the story. After the cutscene, the quest will complete.
Walkthrough Battle for the Northern Way
The Seas of Fate
This quest begins immediately after Birthrights. You’ll find yourself back at the docks in Fornburg. From here, make

