Page 323 - monster manual 5e pdf
P. 323
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EAGLE Charge.·lf the ejk moves at least 20 feet straight toward a
target and then bits it with a ram attack on the same turn, the
Small beast, unaligned
target takes an extra 7 (2d6) damage. If the target is a creature,
it must succeed on a DC 13 Strength saving throw or be
Armor Class 12
knocked prone.
Hit Points 3 (1d6)
' Speed 10 ft., fly 60 ft.
ACTIONS
STR DEX CON INT WIS CHA Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
6 (-2) 15 (+2) 10 (+0) 2 (- 4) 14 (+2) 7 (- 2) Hit: 6 (1d6 + 3) bludgeoning damage.
Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone
Skills Perception +4
creature. Hit: 8 (2d4 + 3) bludgeoning damage.
Senses passive Perception 14
Languages -
Challenge 0 (10 XP)
FLYING SNAKE
Tiny beast, unaligned
Keen Sight. The eagle has advantage on Wisdom (Perception)
checks that rely on sight. Armor Class 14
Hit Points 5 (2d4)
ACTIONS Speed 30 ft. , fly 60 ft., swim 30ft.
Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
STR DEX CON INT WIS CHA
Hit: 4 (1d4 + 2) slashing damage.
4 (- 3) 18 (+4) 11 (+0) 2 (- 4) 12 (+1) 5 (- 3)
ELEPHANT Senses blindsight 10ft., passive Perception 11
Huge beast, unaligned Languages -
Challenge 1/8 (25 XP)
Armor Class 12 (natural armor)
Hit Points 76 (8d12 + 24)
Flyby. The snake doesn't provoke opportunity attacks when it
Speed 40ft.
flies out of an enemy's reach .
STR DEX CON INT WIS CHA ACTIONS
22 (+6) 9 (-1) 17 (+3) 3 (- 4) 11 (+0) 6 (- 2)
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 1 piercing damage plus 7 (3d4) poison damage.
Sen~es passive Perception 10
Languages - A flying snake is a brightly colored, winged serpent
Challenge 4 (1 ,100 XP) found in remote jungles. Tribespeople and cultists
sometimes domesticate flying snakes to serve as
Trampling Charge. If the elephant moves at least 20 feet messengers that deliver scrolls wrapped in their coils.
straight toward a creature and then hits it with a gore attack
on the same turn, that target must succeed on a DC 12
Strength saving throw or be knocked prone. If the target is FROG
Tiny beast, unaligned
prone, the elephant can make one stomp attack against it as a
bonus action.
Armor Class 11
ACTIONS Hit Points 1 (1d4- 1)
Speed 20ft., swim 20ft.
Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 18 (3d8 + 5) piercing damage. STR DEX CON INT WIS CHA
1 (- 5) 13 (+1) 8 (-1) 1 (-5) 8 (-1) 3 (-4)
Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone
creature. Hit: 21 (3d10 + 5) bludgeoning damage.
Skills Perception + 1, Stealth +3
Senses darkvision 30ft., passive Perception 11
ELK Languages -
Large beast, unaligned Challenge 0 (0 XP)
Armor Class 10 Amphibious. The frog can breathe air and water.
Hit Points 13 (2d10 + 2)
Speed 50 ft. Standing Leap. The frog's long jump is up to 10 feet and its
high jump is up to 5 feet, with or without a running start.
STR DEX CON INT WIS CHA
16 (+3) 10 (+0) 12 (+1) 2 (- 4) 10 (+0) 6 (-2) A frog has no effective attacks. It feeds on small
insects and typically dwells near water, in trees, or
underground. The frog's statistics can also be used to
Senses passive Perception 10
Languages- represent a toad.
Challenge 1/4 (50 XP)
APPENDIX A: MIS<!l'ELLAN.EOUS CREATURES
322

