Page 2 - DnD_5e_Players_Handbook_(BnW_OCR)
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C o n t e n t s
P r e f a c e 4 P a r t 2 171
C h a p t e r 7: U s in g A b i l i t y S c o r e s ...........173
I n t r o d u c t i o n 5
Ability S cores and M odifiers........................................173
W orlds o f Adventure................................................................... 5 Advantage and Disadvantage...................................... 173
Using This B o o k ......................................................................... 6 Proficiency B onus............................................................173
How to Play...................................................................................6 Ability Checks...................................................................174
Adventures.................................................................................... 7 Using Each Ability...........................................................175
Saving T h row s................................................................179
P a r t 1 9
C h a p t e r 8: A d v e n t u r i n g ......................181
C h a p t e r 1: St e p - b y - S t e p C h a r a c t e r s ..... 11 T im e...........................................................................181
Beyond 1st Level............................................................... 15 M ovem ent.......................................................................... 181
The Environment.......................... .........................183
C h a p t e r 2: R a c e s ........................................................ 17
Social Interaction........................................................... 185
Choosing a Race................................................................ 17
R esting............................................................................... 186
D w arf.................................................................................... 18
Between Adventures......................................................186
E lf...........................................................................................21
Halfling.................................................................................26 C h a p t e r 9 : C o m b a t ................................................ 189
Human..................................................................................29 The Order of Com bat.....................................................189
D ragonborn........................................................................ 32 Movement and Position.................................................190
G nom e..................................................................................35 Actions in C om bat.......................................................... 192
Half-Elf.................................................................................38 Making an Attack............................................................ 193
H alf-O rc.............................................................................. 40 Cover................................................................................... 196
Tiefling.................................................................................42 Damage and H ealing.....................................................196
Mounted Combat............................................................. 198
C h a p t e r 3: C l a s s e s ..................................................45
Underwater Com bat.......................................................198
Barbarian............................................................................ 46
B a rd ...................................................................................... 51
P a r t 3 199
Cleric.....................................................................................56
Druid.....................................................................................64 C h a p t e r 10: S p e l l c a s t i n g .................................201
Fighter..................................................................................70 What Is a S p ell?...............................................................201
M onk.....................................................................................76 Casting a S p ell................................................................ 202
Paladin.................................................................................82
C h a p t e r 11: S p e l l s .....................................................207
Ranger..................................................................................89
Spell Lists..........................................................................207
Rogue....................................................................................94
Spell D escriptions...........................................................211
S orcerer.............................................................................. 99
W arlock..............................................................................105
A p p e n d i x A : C o n d i t i o n s 290
W izard................................................................................112
C h a p t e r 4 : P e r s o n a l i t y a n d A p p e n d i x B:
B a c k g r o u n d .................................................................. 121
G o d s o f t h e M u l t i v e r s e 293
Character Details............................................................121
Inspiration........................................................................ 125
A p p e n d i x C :
Backgrounds....................................................................125
T h e P l a n e s o f E x i s t e n c e 300
C h a p t e r 5: E q u i p m e n t .........................................143
Starting Equipment....................................................... 143 The Material Plane........................ ...............................300
W ealth................................................................................143 Beyond the M aterial..................................301
Arm or and Shields.........................................................144
A p p e n d i x D:
W eapons............................................................................ 146
Adventuring G ear...........................................................148 C r e a t u r e S t a t i s t i c s 304
Tools....................................................................................154
Mounts and Vehicles..................................................... 155
A p p e n d i x E:
Trade G oods.....................................................................157
I n s p i r a t i o n a l R e a d i n g 312
Expenses........................................................................... 157
Trinkets............................................................................. 159
I n d e x 313
C h a p t e r 6 : C u s t o m i z a t i o n O p t i o n s .... 163
Multiclassing....................................................................163
C h a r a c t e r S h e e t 317
F eats...................................................................................165

