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As an action, choose one creature that you can see   of healing or endurance (such as Ilmater, Mishakal,
                       within 60 feet of you. That creature must make a   Apollo, and Diancecht), and gods of hom e and
                       W isdom  saving throw. If the creature succeeds on the   community (such as Hestia, Hathor, and Boldrei).
                       saving throw, you can’t use this feature on it again until
                       you finish a long rest.                           L i f e   D o m a i n   S p e l l s
                         If the creature fails its save, you can read its surface
                                                                          Cleric Level  Spells
                       thoughts (those forem ost in its mind, reflecting its
                                                                             1st    bless, cure wounds
                       current em otions and what it is actively thinking
                                                                             3rd    lesser restoration, spiritual weapon
                       about) when it is within 60 feet of you. This effect lasts
                                                                             5th    beacon o f hope, revivify
                       for 1  minute.
                                                                             7th    death ward, guardian o f faith
                         During that time, you can use your action to end this
                       effect and cast the suggestion spell on the creature   9th   m ass cure wounds, raise dead
                       without expending a spell slot. The target automatically
                       fails its saving throw against the spell.         B o n u s   P r o f i c i e n c y
                                                                         W hen you choose this dom ain at 1st level, you gain
                       P o t e n t  S p e l l c a s t i n g              proficiency with heavy armor.
                       Starting at 8th level, you add your W isdom  modifier to
                       the damage you deal with any cleric cantrip.      D i s c i p l e   o f   L if e
                                                                         A lso starting at 1st level, your healing spells are more
                       V i s i o n s   o f  t h e   Pa s t               effective. W henever you use a spell o f 1st level or higher
                       Starting at 17th level, you can call up visions of the   to restore hit points to a creature, the creature regains
                       past that relate to an object you hold or your immediate   additional hit points equal to 2 + the spell’s level.
                       surroundings. You spend at least  1  minute in meditation
                       and prayer, then receive dreamlike, shadowy glimpses   C h a n n e l  D i v i n i t y :  P r e s e r v e   L if e
                       of recent events. You can meditate in this way for a   Starting at 2nd level, you can use your Channel Divinity
                       number of minutes equal to your W isdom  score and   to heal the badly injured.
                       must maintain concentration during that time, as if you   As an action, you present your holy symbol and
                       were casting a spell.                             evoke healing energy that can restore a number of hit
                        Once you use this feature, you can’t use it again until   points equal to five times your cleric level. Choose any
                       you finish a short or long rest.                  creatures within 30 feet of you, and divide those hit
                        Object Reading. Holding an object as you meditate,   points am ong them. This feature can restore a creature
                       you can see visions of the object’s previous owner.  to no m ore than half of its hit point maximum. You can’t
                       After meditating for 1  minute, you learn how the owner   use this feature on an undead or a construct.
                       acquired and lost the object, as well as the most recent
                       significant event involving the object and that owner.  B l e s s e d   H e a l e r
                       If the object w as owned by another creature in the   Beginning at 6th level, the healing spells you cast on
                       recent past (within a number of days equal to your   others heal you as well. W hen you cast a spell of 1st
                       W isdom  score), you can spend  1  additional minute   level or higher that restores hit points to a creature
                       for each owner to learn the sam e information about   other than you, you regain hit points equal to 2 + the
                       that creature.                                    spell’s level.
                        Area Reading. As you meditate, you see visions
                                                                         D i v i n e   St r i k e
                       of recent events in your immediate vicinity (a room,
                                                                         At 8th level, you gain the ability to infuse your w eapon
                       street, tunnel, clearing, or the like, up to a 50-foot cube),
                                                                         strikes with divine energy. Once on each o f your turns
                       going back a number of days equal to your W isdom
                                                                         when you hit a creature with a weapon attack, you can
                       score. For each minute you meditate, you learn about
                                                                         cause the attack to deal an extra  1d8 radiant damage to
                       one significant event, beginning with the most recent.
                                                                         the target. W hen you reach  14th level, the extra damage
                       Significant events typically involve powerful emotions,
                                                                         increases to 2d8.
                       such as battles and betrayals, marriages and murders,
                       births and funerals. However, they might also include
                                                                         S u p r e m e   H e a l i n g
                       more mundane events that are nevertheless important
                                                                         Starting at  17th level, when you would normally roll
                       in your current situation.
                                                                         one or m ore dice to restore hit points with a spell, you
                                                                         instead use the highest number possible for each die.
                       L i f e   D o m a i n
                                                                         For example, instead of restoring 2d6 hit points to a
                       The Life dom ain focuses on the vibrant positive   creature, you restore  12.
                       energy—one o f the fundamental forces of the universe—
                       that sustains all life. The gods o f life promote vitality   L i g h t   D o m a i n
                       and health through healing the sick and wounded,
                                                                         G ods o f light—including Helm, Lathander, Pholtus,
                       caring for those in need, and driving away the forces of
                                                                         Branchala, the Silver Flame, Belenus, Apollo, and
                       death and undeath. Alm ost any non-evil deity can claim
                                                                         Re-Horakhty—promote the ideals of rebirth and
                       influence over this domain, particularly agricultural
                                                                         renewal, truth, vigilance, and beauty, often using the
                       deities (such as Chauntea, Arawai, and Demeter), sun
                                                                         symbol of the sun. S om e of these gods are portrayed
                       gods (such as Lathander, Pelor, and Re-Horakhty), gods
                                                                         as the sun itself or as a charioteer who guides the sun
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