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Skills: C hoose two from  Arcana, Animal          one spell). The spells must be of a level for which you
                         Handling, Insight, Medicine, Nature, Perception,   have spell slots.
                         Religion, and Survival                            For example, if you are a 3rd-level druid, you have four
                                                                         1st-level and two 2nd-level spell slots. With a W isdom
                       E q u i p m e n t
                                                                         of 16, your list of prepared spells can include six spells
                       You start with the following equipment, in addition to   of 1st or 2nd level, in any combination. If you prepare
                       the equipment granted by your background:         the  1st-level spell cure wounds, you can cast it using

                       • (a) a w ooden shield or (b) any simple weapon   a  1st-level or 2nd-level slot. Casting the spell doesn’t
                       • (a) a scim itar or (b) any simple melee weapon  remove it from  your list of prepared spells.

                       • Leather armor, an explorer’s pack, and a druidic focus  You can also change your list of prepared spells when

                                                                         you finish a long rest. Preparing a new list of druid
                       D r u i d i c                                     spells requires time spent in prayer and meditation: at
                                                                         least  1  minute per spell level for each spell on your list.
                       You know  Druidic, the secret language of druids. You
                       can speak the language and use it to leave hidden
                                                                         S p e l l c a s t i n g  A b i l i t y
                       m essages. You and others w ho know this language   W isdom  is your spellcasting ability for your druid
                       automatically spot such a message. Others spot the
                                                                         spells, since your m agic draws upon your devotion and
                       m essage’s presence with a successful DC  15 W isdom    attunement to nature. You use your W isdom  whenever
                       (Perception) check but can’t decipher it without magic.  a spell refers to your spellcasting ability. In addition,
                                                                         you use your W isdom  modifier when setting the saving
                       S p e l l c a s t i n g
                                                                         throw DC for a druid spell you cast and when making an
                       Drawing on the divine essence of nature itself, you   attack roll with one.
                       can cast spells to shape that essence to your will. See
                                                                                Spell save DC = 8 + your proficiency bonus +
                       chapter 10 for the general rules o f spellcasting and
                                                                                        your Wisdom modifier
                       chapter 11  for the druid spell list.
                                                                               Spell attack modifier = your proficiency bonus +
                       C a n t r i p s                                                  your Wisdom  modifier
                       At  1st level, you know  two cantrips of your choice from
                       the druid spell list. You learn additional druid cantrips
                                                                         R i t u a l   C a s t i n g
                       o f your choice at higher levels, as shown in the Cantrips
                                                                         You can cast a druid spell as a ritual if that spell has the
                       Known colum n of the Druid table.
                                                                         ritual tag and you have the spell prepared.
                       P r e p a r i n g  a n d   C a s t i n g   S p e l l s
                                                                         S p e l l c a s t i n g   F o c u s
                       The Druid table show s how  many spell slots you have
                                                                         You can use a druidic focus (found in chapter 5) as a
                       to cast your spells of 1st level and higher. To cast one of
                                                                         spellcasting focus for your druid spells.
                       these druid spells, you must expend a slot of the spell’s
                       level or higher. You regain all expended spell slots when
                                                                         W i l d   S h a p e
                       you finish a long rest.
                         You prepare the list of druid spells that are available   Starting at 2nd level, you can use your action to
                       for you to cast, choosing from  the druid spell list. W hen   magically assume the shape of a beast that you have
                       you do so, choose a number o f druid spells equal to   seen before. You can use this feature twice. You regain
                                                                         expended uses when you finish a short or long rest.
                       your W isdom  m odifier + your druid level (minimum of
                                                                           Your druid level determines the beasts you can
                                                                         transform into, as shown in the Beast Shapes table. At
                        S a c r e d   P l a n t s   a n d   W o o d
                                                                         2nd level, for example, you can transform into any beast
                        A druid holds certain plants to be sacred, particularly alder,   that has a challenge rating of 1/4 or lower that doesn’t
                        ash,  birch, elder, hazel, holly, juniper,  mistletoe, oak,  rowan,
                                                                         have a flying or swim m ing speed.
                        willow, and yew.  Druids often use such plants as part of a
                        spellcasting focus, incorporating lengths of oak or yew or
                        sprigs of mistletoe.                             B e a s t   S h a p e s
                         Similarly, a druid uses such woods to make other objects,   Level  Max. CR  Limitations  Example
                        such as weapons and shields. Yew is associated with death
                                                                          2nd    1/4   No flying or swimming speed  Wolf
                        and  rebirth, so weapon handles for scimitars or sickles might
                        be fashioned from it. Ash is associated with life and oak   4th  1/2  No flying speed  Crocodile
                        with strength. These woods make excellent hafts or whole   8th  1  —                 Giant eagle
                        weapons, such as clubs or quarterstaffs, as well as shields.
                        Alder is associated with air, and  it might be used for thrown   You can stay in a beast shape for a number o f hours
                        weapons, such as darts or javelins.              equal to half your druid level (rounded down). You then
                         Druids from  regions that lack the plants described here   revert to your normal form  unless you expend another
                        have chosen other plants to take on similar uses.  For   use of this feature. You can revert to your normal
                        instance, a druid of a desert region might value the yucca   form earlier by using a bonus action on your turn. You
                        tree and cactus plants.
                                                                         automatically revert if you fall unconscious, drop to
                                                                         0 hit points, or die.
                                                                          W hile you are transformed, the following rules apply:
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