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• (a) scale mail or (b) leather armor             A r c h e r y

           • (a) two shortswords or (b) two simple melee weapons  You gain a +2 bonus to attack rolls you make with
           • (a) a dungeoneer’s pack or (b) an explorer’s pack  ranged weapons.


           • A longbow  and a quiver of 20 arrows
                                                             D e f e n s e
           F a v o r e d   E n e m y                         W hile you are wearing armor, you gain a +1 bonus to AC.
           Beginning at  1st level, you have significant experience
                                                             D u e l i n g
           studying, tracking, hunting, and even talking to a certain
                                                             W hen you are wielding a melee weapon in one hand and
           type of enemy.
                                                             no other weapons, you gain a +2 bonus to damage rolls
             C hoose a type o f favored enemy: aberrations,
                                                             with that weapon.
           beasts, celestials, constructs, dragons, elementals, fey,
           fiends, giants, monstrosities, oozes, plants, or undead.
                                                             T w o -W e a p o n   F i g h t i n g
           Alternatively, you can select two races of humanoid
                                                             W hen you engage in two-weapon fighting, you can add
           (such as gnolls and orc s) as favored enemies.    your ability modifier to the damage of the second attack.
             You have advantage on W isdom  (Survival) checks to
           track your favored enemies, as w ell as on Intelligence   S p e l l c a s t i n g
           checks to recall information about them.
                                                             By the time you reach 2nd level, you have learned to
             W hen you gain this feature, you also learn one
                                                             use the m agical essence of nature to cast spells, much
           language of your choice that is spoken by your favored
                                                             as a druid does. See chapter 10 for the general rules of
           enemies, if they speak one at all.
                                                             spellcasting and chapter 11  for the ranger spell list.
             You choose one additional favored enemy, as well as
           an associated language, at 6th and  14th level. As you
                                                             S p e l l  S l o t s
           gain levels, your choices should reflect the types of
                                                             The Ranger table show s how many spell slots you have
           monsters you have encountered on your adventures.
                                                             to cast your spells of 1st level and higher. To cast one of
                                                             these spells, you must expend a slot of the spell’s level
           N a t u r a l   E x p l o r e r
                                                             or higher. You regain all expended spell slots when you
           You are particularly familiar with one type of natural   finish a long rest.
           environment and are adept at traveling and surviving in   For example, if you know the  1st-level spell animal
           such regions. C hoose one type of favored terrain: arctic,   friendship and have a 1st-level and a 2nd-level spell slot
           coast, desert, forest, grassland, mountain, swamp,   available, you can cast animal friendship using either slot.
           or the Underdark. W hen you make an Intelligence or
           W isdom  check related to your favored terrain, your   S p e l l s   K n o w n   o f   1s t  L e v e l  a n d   H i g h e r
           proficiency bonus is doubled if you are using a skill that   You know two  1st-level spells of your choice from the
           you’re proficient in.                             ranger spell list.
             W hile traveling for an hour or m ore in your favored   The Spells Known colum n of the Ranger table shows
           terrain, you gain the following benefits:         when you learn m ore ranger spells o f your choice. Each
                                                             o f these spells must be of a level for which you have

           • Difficult terrain doesn’t slow  your group’s travel.

           • Your group can’t becom e lost except by magical
             means.
           • Even when you are engaged in another activity while

             traveling (such as foraging, navigating, or tracking),
             you remain alert to danger.

           • If you are traveling alone, you can move stealthily at
             a normal pace.
           • W hen you forage, you find twice as much food as you

             normally would.
           • W hile tracking other creatures, you also learn their

             exact number, their sizes, and how long ago they
             passed through the area.
             You choose additional favored terrain types at 6th
           and  10th level.
           F i g h t i n g   S t y l e
           At 2nd level, you adopt a particular style of fighting as
           your specialty. C hoose one of the following options.
           You can’t take a Fighting Style option m ore than once,
           even if you later get to choose again.
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