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Contents


            Introduction                                       Ch. 8: Adventuring ............................ 66

                                                               Time ..........................................................................................66
            Worlds of Adventure ................................................................ 3
                                                               Movement ................................................................................66
            Using These Rules .................................................................. 4
                                                               Speed ........................................................................................66
            How to Play ............................................................................... 4
                                                               The Environment ...................................................................68
            Adventures ................................................................................ 5
                                                               Social Interaction ..................................................................69
            Part 1: Creating a Character                       Resting .....................................................................................70
                                                               Between Adventures .............................................................70
            Ch. 1: Step-by-Step Characters ..............8     Ch. 9: Combat.................................... 72
            Beyond 1st Level ....................................................................12  The Order of Combat ............................................................72
            Ch. 2: Races ...................................... 13  Movement and Position ........................................................73
                                                               Actions in Combat .................................................................74
            Choosing a Race .....................................................................13  Making an Attack...................................................................75
            Racial Traits ............................................................................13  Cover .........................................................................................77
            Dwarf ........................................................................................14  Damage and Healing ............................................................77
            Elf  ..............................................................................................15  Mounted Combat ...................................................................80
            Halfling ....................................................................................18  Underwater Combat ..............................................................80
            Human ......................................................................................19
                                                               Part 3: The Rules of Magic
            Ch. 3: Classes .................................... 22
            Cleric ........................................................................................22
                                                               Ch. 10: Spellcasting ........................... 82
            Fighter ......................................................................................26
                                                               What Is a Spell? .....................................................................82
            Rogue ........................................................................................28
                                                               Casting a Spell .......................................................................83
            Wizard ......................................................................................31
                                                               Ch. 11: Spells .....................................86
            Ch. 4: Personality and Background ..... 35
                                                               Cleric Spells .............................................................................86
            Character Details ...................................................................35
                                                               Wizard Spells ..........................................................................86
            Inspiration ...............................................................................37
                                                               Spell Descriptions .................................................................87
            Backgrounds ...........................................................................38
                                                               Part 4: Dungeon Master’s Tools
            Ch. 5: Equipment ............................... 45
            Starting Equipment ..............................................................45
            Wealth ......................................................................................45  Ch. 12: Monsters ............................... 110
            Armor and Shields ................................................................46  Statistics ................................................................................110
            Weapons ..................................................................................47  Legendary Creatures ..........................................................114
            Adventuring Gear ..................................................................49  Monster Stat Blocks ............................................................115
            Tools .........................................................................................52  Nonplayer Characters .........................................................162
            Mounts and Vehicles .............................................................53
            Trade Goods ...........................................................................54  Ch. 13: Building Combat Encounters .. 165
            Expenses .................................................................................54  Modifying Encounter Difficulty ........................................166
            Trinkets ....................................................................................56  Fun Combat Encounters ....................................................166
                                                               Monsters by Challenge Rating .........................................167
            Ch. 6: Customization Options ............. 58
            Multiclassing ...........................................................................58  Ch. 14: Magic Items ........................... 168
            Feats .........................................................................................58  Using a Magic Item .............................................................168
                                                               Item Descriptions ................................................................168
            Part 2: Playing the Game
                                                               Appendices
            Ch. 7: Using Ability Scores  ................ 60
            Ability Scores and Modifiers ..............................................60  Appendix A: Conditions ..................... 171
            Advantage and Disadvantage ..............................................60
                                                               Appendix B: Gods of the Multiverse .... 172
            Proficiency Bonus ..................................................................60
            Ability Checks .........................................................................61
                                                               Appendix C: The Five Factions ............ 174
            Using Each Ability .................................................................62
            Saving Throws .......................................................................65

                                                               Character Sheet .............................. 177
                                                               What Comes Next? ............................ 180


                                                                                                     Contents
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                           D&D Basic Rules (Version 1.0). Not for resale. Permission granted to print and photocopy this document for personal use only.
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