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Fighter                                            Creating a Fighter

            A human in clanging plate armor holds her shield before   As you build your fighter, think about two related ele-
            her as she runs toward the massed goblins. An elf behind   ments of your character’s background: Where did you get
            her, clad in studded leather armor, peppers the goblins   your combat training, and what set you apart from the
            with arrows loosed from his exquisite bow. The half-orc   mundane warriors around you? Were you particularly
            nearby shouts orders, helping the two combatants coordi-  ruthless? Did you get extra help from a mentor, perhaps
            nate their assault to the best advantage.          because of your exceptional dedication? What drove you
              A dwarf in chain mail interposes his shield between the   to this training in the first place? A threat to your home-
            ogre’s club and his companion, knocking the deadly blow   land, a thirst for revenge, or a need to prove yourself
            aside. His companion, a half-elf in scale armor, swings   might all have been factors.
            two scimitars in a blinding whirl as she circles the ogre,     You might have enjoyed formal training in a noble’s
            looking for a blind spot in its defenses.          army or in a local militia. Perhaps you trained in a war
              A gladiator fights for sport in an arena, a master with   academy, learning strategy, tactics, and military history.
            his trident and net, skilled at toppling foes and moving   Or you might be self-taught—unpolished but well tested.
            them around for the crowd’s delight—and his own tactical   Did you take up the sword as a way to escape the limits
            advantage. His opponent’s sword flares with blue light   of life on a farm, or are you following a proud family tra-
            an instant before she sends lightning flashing forth to   dition? Where did you acquire your weapons and armor?
            smite him.                                         They might have been military issue or family heirlooms,
              All of these heroes are fighters, perhaps the most di-  or perhaps you scrimped and saved for years to buy them.
            verse class of characters in the worlds of Dungeons &   Your armaments are now among your most important
            Dragons. Questing knights, conquering overlords, royal   possessions—the only things that stand between you and
            champions, elite foot soldiers, hardened mercenaries,   death’s embrace.
            and bandit kings—as fighters, they all share an unparal-  Quick Build
            leled mastery with weapons and armor, and a thorough
                                                               You can make a fighter quickly by following these sug-
            knowledge of the skills of combat. And they are well
                                                               gestions. First, make Strength or Dexterity your highest
            acquainted with death, both meting it out and staring it
                                                               ability score, depending on whether you want to focus
            defiantly in the face.
                                                               on melee weapons or on archery (or finesse weapons).
            Well-Rounded Specialists                           Your next-highest score should be Constitution. Second,
                                                               choose the soldier background.
            Fighters learn the basics of all combat styles. Every
            fighter can swing an axe, fence with a rapier, wield a   The Fighter
            longsword or a greatsword, use a bow, and even trap foes
            in a net with some degree of skill. Likewise, a fighter   Proficiency
                                                                Level  Bonus   Features
            is adept with shields and every form of armor. Beyond
            that basic degree of familiarity, each fighter specializes   1st  +2  Fighting Style, Second Wind
            in a certain style of combat. Some concentrate on ar-  2nd  +2     Action Surge (one use)
            chery, some on fighting with two weapons at once, and   3rd  +2    Martial Archetype
            some on augmenting their martial skills with magic.   4th   +2     Ability Score Improvement
            This combination of broad general ability and exten-  5th   +3     Extra Attack
            sive specialization makes fighters superior combatants
                                                                6th     +3     Ability Score Improvement
            on battlefields and in dungeons alike.
                                                                7th     +3     Martial Archetype feature
            Trained for Danger                                  8th     +3     Ability Score Improvement
                                                                9th     +4     Indomitable (one use)
            Not every member of the city watch, the village militia,
                                                                10th    +4     Martial Archetype feature
            or the queen’s army is a fighter. Most of these troops are   11th  +4  Extra Attack (2)
            relatively untrained soldiers with only the most basic   12th  +4  Ability Score Improvement
            combat knowledge. Veteran soldiers, military officers,
            trained bodyguards, dedicated knights, and similar fig-  13th  +5  Indomitable (two uses)
            ures are fighters.                                  14th    +5     Ability Score Improvement
              Some fighters feel drawn to use their training as adven-  15th  +5  Martial Archetype feature
            turers. The dungeon delving, monster slaying, and other   16th  +5  Ability Score Improvement
            dangerous work common among adventurers is second   17th    +6     Action Surge (two uses), Indomitable
            nature for a fighter, not all that different from the life he      (three uses)
            or she left behind. There are greater risks, perhaps, but   18th  +6  Martial Archetype feature
            also much greater rewards—few fighters in the city watch   19th  +6  Ability Score Improvement
            have the opportunity to discover a magic flame tongue   20th  +6   Extra Attack (3)
            sword, for example.







                                                                                             Chapter 3: Classes
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                           D&D Basic Rules (Version 1.0). Not for resale. Permission granted to print and photocopy this document for personal use only.
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