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Other Activity on Your Turn                          On your turn, you can move a distance up to your
            Your turn can include a variety of flourishes that require   speed. You can use as much or as little of your speed as
            neither your action nor your move.                 you like on your turn, following the rules here.
              You can communicate however you are able, through     Your movement can include jumping, climbing, and
            brief utterances and gestures, as you take your turn.  swimming. These different modes of movement can be
              You can also interact with one object or feature of the   combined with walking, or they can constitute your entire
            environment for free, during either your move or your   move. However you’re moving, you deduct the distance of
            action. For example, you could open a door during your   each part of your move from your speed until it is used up
            move as you stride toward a foe, or you could draw your   or until you are done moving.
            weapon as part of the same action you use to attack.    The “Special Types of Movement” section in chap-
              If you want to interact with a second object, you need   ter 8 gives the particulars for jumping, climbing,
            to use your action. Some magic items and other special   and swimming.
            objects always require an action to use, as stated   Breaking Up Your Move
            in their descriptions.
              The DM might require you to use an action for any    You can break up your movement on your turn, using
            of these activities when it needs special care or when it   some of your speed before and after your action. For
            presents an unusual obstacle. For instance, the DM   example, if you have a speed of 30 feet, you can move
            could reasonably expect you to use an action to open a   10 feet, take your action, and then move 20 feet.
            stuck door or turn a crank to lower a drawbridge.
                                                               Moving between Attacks
            Reactions                                          If you take an action that includes more than one weapon
                                                               attack, you can break up your movement even further by
            Certain special abilities, spells, and situations allow you
                                                               moving between those attacks. For example, a fighter
            to take a special action called a reaction. A reaction is
                                                               who can make two attacks with the Extra Attack feature
            an instant response to a trigger of some kind, which can
                                                               and who has a speed of 25 feet could move 10 feet, make
            occur on your turn or on someone else’s. The opportunity
                                                               an attack, move 15 feet, and then attack again.
            attack, described later in this chapter, is the most com-
            mon type of reaction.                              Using Different Speeds
              When you take a reaction, you can’t take another one
                                                               If you have more than one speed, such as your walking
            until the start of your next turn. If the reaction interrupts
                                                               speed and a flying speed, you can switch back and forth
            another creature’s turn, that creature can continue its
                                                               between your speeds during your move. Whenever you
            turn right after the reaction.
                                                               switch, subtract the distance you’ve already moved from
            Movement and Position                              the new speed. The result determines how much farther
                                                               you can move. If the result is 0 or less, you can’t use the
            In combat, characters and monsters are in constant   new speed during the current move.
            motion, often using movement and position to gain the     For example, if you have a speed of 30 and a flying
            upper hand.                                        speed of 60 because a wizard cast the fly spell on you,
                                                               you could fly 20 feet, then walk 10 feet, and then leap into
              Interacting with Objects Around You              the air to fly 30 feet more.
              Here are a few examples of the sorts of thing you can do in   Difficult Terrain
              tandem with your movement and action:
              •  draw or sheathe a sword                       Combat rarely takes place in bare rooms or on fea-
              •  open or close a door                          tureless plains. Boulder-strewn caverns, briar-choked
              •  withdraw a potion from your backpack          forests, treacherous staircases—the setting of
              •  pick up a dropped axe                         a typical fight contains difficult terrain.
              •  take a bauble from a table                      Every foot of movement in difficult terrain costs 1
              •  remove a ring from your finger                extra foot. This rule is true even if multiple things in
              •  stuff some food into your mouth               a space count as difficult terrain.
              •  plant a banner in the ground                    Low furniture, rubble, undergrowth, steep stairs, snow,
              •  fish a few coins from your belt pouch         and shallow bogs are examples of difficult terrain. The
              •  drink all the ale in a flagon
              •  throw a lever or a switch                     space of another creature, whether hostile or not, also
              •  pull a torch from a sconce                    counts as difficult terrain.
              •  take a book from a shelf you can reach        Being Prone
              •  extinguish a small flame
              •  don a mask                                    Combatants often find themselves lying on the ground,
              •  pull the hood of your cloak up and over your head  either because they are knocked down or because they
              •  put your ear to a door
              •  kick a small stone                            throw themselves down. In the game, they are prone,
              •  turn a key in a lock                          a condition described in appendix A.
              •  tap the floor with a 10-foot pole               You can drop prone without using any of your speed.
              •  hand an item to another character             Standing up takes more effort; doing so costs an
                                                               amount of movement equal to half your speed. For ex-
                                                               ample, if your speed is 30 feet, you must spend 15 feet


                                                                                             Chapter 9: Combat
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                           D&D Basic Rules (Version 1.0). Not for resale. Permission granted to print and photocopy this document for personal use only.
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