Page 175 - DnD 5e - Xanathar's Guide to Everything
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acter begins with a modest lifestyle, which improves as   MAGIC  ITEMS  BY  TIER
            the character attains higher levels.
                                                                   Magic Item Table   Available at Tiers   Point Cost
              These benefits are s ummarized on the Individual
                                                                         A              1- 4             4
            Treasure table. Ways for characters to s pend their
                                                                         B              1-4              4
            treasure are covered in the "Buying and Selling" sec-
            tion below.                                                  c              1- 4             4
                                                                         D              2-4              8
            INDIVIDUAL TREASURE                                          E              3-4              8
                L evel Gained   Lifestyle     Reward                     F              1-4              8
                                                                        G               2- 4            10
                   2-4        Modest           75 gp
                                                                        H               3- 4            10
                   5-10       Comfortable     150 gp
                                                                                        3- 4            12
                  11- 16      Wealthy         550 gp
                  17-20       Aristocratic   5,500 gp
                                                                 SPEN DING TREASURE  POINTS
                                                                 Players must spend treasure points at the end of a play
            MAGIC  ITEMS
                                                                 session, immediately after determining whether their
            Characters earn treasure points from adventures, then   characters have gained a level. The order of these steps
            redeem those points in exchange for magic items. The   is important, since a character might enter a new tier
            list of available magic items is agreed to and compiled   because of the level gain.
            by the DMs running the campaign.                       P layers are entitled to choose any approved item from
                                                                 one of the magic item tables available in  the current tier.
            GAINING TREASURE POINTS
                                                                 Treasure points can be s pread across multiple items.
            Each character earns treasure points based on an ad-   Many items cost more treasure points than a charac-
            venture's tier and its intended playing time:
                                                                 ter can earn in a 2- or 4-hour adventure. To buy such an
            •  1 treasure point is awarded for every 2 hours played in   item, a cha racter can make a deposit, spending treasure
             a tier 1 or tier 2 adventure.                       points on the item until it's paid off, at which time the
            •  1 treasure point is awarded for every 1 hour played in   character gains the item.
             a tier 3 or tier 4 adventure.
                                                                 BUYING AND  SELLING
            As with the variant rules for gaining levels, this award is
            based on the adventure's projected playing time, rather   Characters can use their monetary treasure to purchase
            than the actual time a group spent at the table.     anything from the equipment lists in chapter 5 of the
             If  a character completes an adventure of a tier higher   Player's Handbook. In addition, the Adventurers League
            than that character's tier, the character receives 1 addi-  allows characters to purchase potions and spell  scrolls,
            tional treasure point for that adventure.            as detailed below. A spell scroll can be purchased
                                                                 only by a character who is capable of casting the s pell
            CREATING AN  ITEM LIST                               in question.
            The DMs of the shared campaign should work together
            to compile a list of magic items that players can pur-  POTIONS  FOR  SALE
            chase. The magic item tables in chapter 2 of this book   Potion of ...   Cost   Potion of ...   Cost
            and in chapter 7 of the Dungeon Master's Guide are the
                                                                 Healing          so gp   Water breathing   100 gp
            obvious starting point. Choosing which items to allow
                                                                 Climbing         75 gp   Superior healing   500 gp
            or ban is a matter of personal preference, just as it is for
                                                                 Animal  friendship   100 gp   Supreme healing   5,000 gp
            the DM in a standard campaign. Involving all the DMs
                                                                 Greater healing   100 gp   Invisibility   5,000 gp
            helps to ensure that the list meets everyone's expecta-
            tions. When in doubt, disallow an item; it's easier to add
            it to the available items at a later time than it would be to   SPELL SCROLLS  FOR  SALE
            remove it from the game once it has been handed out.   Spell Level    Cost    Spell  L evel     Cost
             Naturally,  the list of available items is longer for ad-
                                                                   Cantrip       25 gp       3rd          300 gp
           ventures in the higher tiers, and the point cost of those
                                                                     1st         75 gp       4th          500 gp
           higher-tier items likewise increases. The Magic [terns by
                                                                    2nd          150 gp      5th         1,000 gp
           Tier table provides the details.
             For instance, treasure points from a tier 1 adventure
                                                                SELLING ITEMS
           can be s pent on items from tables A, B, C, and F. Any
                                                                In a shared campaign, characters are not entitled to sell
           item on the first three tables costs 4 points, and an item
           from table F costs 8 points.                         items they find on adventures or equipment they pur-
                                                                chase with their personal funds. Weapons, armor, a nd
                                                                other gear used by enemies are considered too damaged
                                                                to have any moneta ry value.
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