Page 29 - DnD 5e - Xanathar's Guide to Everything
P. 29

Arrows  c;r<  H11<  worst;  ~''1 ~o  """'-'~  {c;rt~<r   A RCANE ARCHER  FEATURES
                 t~c;"'  ''1'  rc;;s.  ~c;t s  w~; t  stc;;  i"'~oors  c;l(  t~<   Fighter Level  Feature
                                                                       3rd     Arcane Arche r Lore, Arcane Shot (2 options)
                 t i""<.  Bui~u,  t~<  s4;  is  totc;l(;  ov<rrc;tt~.
                                                                       7th     Curving Shot, Magic Arrow,
                                                                               Arcane Shot (3 options)
                                                                       10th    Arcane Shot (4 options)
                                                                       15th    Ever-Ready Shot, Arcane  Shot  (5 options)
                                                                       18th    Arcane Shot (6 ? Ptions, improved shots)

                                                                   A RCANE A RCH ER LORE
                                                                   At 3rd level, you learn magical theory or some of the
              SIGNATURE STYLE                                      secrets of nature-typical for practitioners of this elven
                                                                   martial tradition. You choose to gain proficiency in ei-
              Many fighters distinguish themselves from their peers
                                                                   ther the Arcana or the Nature skill, and you choose to
              by adopting and perfecting a particular style or method
                                                                   learn either the prestidigitation or the druidcraft cantrip.
              of waging combat. Although this style might be a natural
              outgrowth of a fighter's personality, that's not always the   A RCANE SHOT
              case- someone's approach to the world in general does   At 3rd level, you learn to unleash s pecia l magical effects
              not necessarily dictate how that person operates when   with some of your shots. When you gain this feature, you
              lives are on the line.                               learn two Arcane Shot options of your choice (see "Ar-
               Do you have a combat style that mirrors your outlook   cane S hot Options" below).
              on life, or is something else inside you unleashed when   Once per turn when you fire a magic arrow from a
              weapons are drawn?                                   shortbow or longbow as part of the Attack action, you
                                                                   can apply one of your Arcane Shot options to that ar-
              SIGNATURE STYLES                                     row. You decide to use the option when the arrow hits
                d6    Style                                        a creature, unless the option doesn't involve an attack
                      Elegant. You move with precise grace and total   roll. You have two uses of this ability, and you regain all
                                                                   expended uses of it when you fi nish a short or long rest.
                      control, never using mo re energy than you need.
                                                                    You gain an additional Arcane Shot option of your
                 2    Brutal. Your attacks  rain down like ha mmer blows,
                                                                   choice when you reach certain levels in this class: 7th,
                      meant to splinter bone or send blood flying.
                                                                   10th, 15th, and 18th level. Each option also improves
                 3    Cunning. You dart in to attack at just the right mo-
                                                                   when you become an 18th-level fighter.
                      ment and use small-scale tactics to tilt t he odds in
                      your favor.                                  M AGIC AR ROW
                 4    Effortless. You ra rely perspire or display anything   At 7th level, you gain the ability to infuse arrows with
                      other than a stoic expression in battle.     magic. Whenever you fire a nonmagical a rrow from a
                 5    Energetic. You  sing and laugh d uring combat as   shortbow or longbow, you ca n make it magical for the
                                                                   purpose of overcoming resistance and immunity to non-
                      your spi rit soars. You are happiest when you have a
                                                                   magical attacks and damage. The magic fades from the
                      foe in front of you and a weapon in  hand.
                                                                   arrow immediately after it hits or misses its target.
                 6    Sinister. You scowl and s neer while fighti ng, and
                      you enjoy mocking your foes as you defeat them.   CURVING  SHOT
                                                                   At 7th level, you learn how to direct a n errant arrow
              MARTIAL ARCHETYPES                                   toward a new target. When you make an attack roll with
                                                                   a magic arrow and miss, you can use a bonus action to
             At 3rd level, a fighter gains the Martial Archetype fea-
                                                                   reroll the attack roll against a different target within 60
              ture. The following options are available to a fighter, in   feet of the original target.
              addition to those offered in the Player's Handbook: the
             Arcane Archer, the Cavalier, and the S amurai.        E VER-RE ADY  S H OT
                                                                   S tarting at 15th level, your magical archery is available
             ARCANE ARCHER
                                                                   whenever battle starts. If you roll  initiative a nd have no
             An Arcane Archer studies a unique elven method of     uses of Arcane S hot remaining, you regain one use of it.
             archery that weaves magic into attacks to produce su-
             pernatural effects. Arcane Archers are some of the most   A RCANE S H OT 0PT10N S
             elite warriors among the elves. They stand watch over   The Arcane S hot feature lets you choose options for it at
              the fringes of elven domains, keeping a keen eye out for   cer tain levels. The options are presented here in alpha-
              trespassers and using magic-infused arrows to defeat   betical order. They ar e all  magical effects, and each one
              monsters and invaders before they can reach elven set-  is associated with one of the schools of magic.
              tlements. Over the centuries, the methods of these elf   If a n option requires a saving throw, your Arcane Shot
             archers have been learned by members of other races   save DC equals 8 + your proficiency bonus + your Intelli-
             who can also balance arcane aptitude with archery.    gence modifier.



              CHAPTER 1 I CHARACTER OPTIONS
   24   25   26   27   28   29   30   31   32   33   34