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Arrows c;r< H11< worst; ~''1 ~o """'-'~ {c;rt~<r A RCANE ARCHER FEATURES
t~c;"' ''1' rc;;s. ~c;t s w~; t stc;; i"'~oors c;l( t~< Fighter Level Feature
3rd Arcane Arche r Lore, Arcane Shot (2 options)
t i""<. Bui~u, t~< s4; is totc;l(; ov<rrc;tt~.
7th Curving Shot, Magic Arrow,
Arcane Shot (3 options)
10th Arcane Shot (4 options)
15th Ever-Ready Shot, Arcane Shot (5 options)
18th Arcane Shot (6 ? Ptions, improved shots)
A RCANE A RCH ER LORE
At 3rd level, you learn magical theory or some of the
SIGNATURE STYLE secrets of nature-typical for practitioners of this elven
martial tradition. You choose to gain proficiency in ei-
Many fighters distinguish themselves from their peers
ther the Arcana or the Nature skill, and you choose to
by adopting and perfecting a particular style or method
learn either the prestidigitation or the druidcraft cantrip.
of waging combat. Although this style might be a natural
outgrowth of a fighter's personality, that's not always the A RCANE SHOT
case- someone's approach to the world in general does At 3rd level, you learn to unleash s pecia l magical effects
not necessarily dictate how that person operates when with some of your shots. When you gain this feature, you
lives are on the line. learn two Arcane Shot options of your choice (see "Ar-
Do you have a combat style that mirrors your outlook cane S hot Options" below).
on life, or is something else inside you unleashed when Once per turn when you fire a magic arrow from a
weapons are drawn? shortbow or longbow as part of the Attack action, you
can apply one of your Arcane Shot options to that ar-
SIGNATURE STYLES row. You decide to use the option when the arrow hits
d6 Style a creature, unless the option doesn't involve an attack
Elegant. You move with precise grace and total roll. You have two uses of this ability, and you regain all
expended uses of it when you fi nish a short or long rest.
control, never using mo re energy than you need.
You gain an additional Arcane Shot option of your
2 Brutal. Your attacks rain down like ha mmer blows,
choice when you reach certain levels in this class: 7th,
meant to splinter bone or send blood flying.
10th, 15th, and 18th level. Each option also improves
3 Cunning. You dart in to attack at just the right mo-
when you become an 18th-level fighter.
ment and use small-scale tactics to tilt t he odds in
your favor. M AGIC AR ROW
4 Effortless. You ra rely perspire or display anything At 7th level, you gain the ability to infuse arrows with
other than a stoic expression in battle. magic. Whenever you fire a nonmagical a rrow from a
5 Energetic. You sing and laugh d uring combat as shortbow or longbow, you ca n make it magical for the
purpose of overcoming resistance and immunity to non-
your spi rit soars. You are happiest when you have a
magical attacks and damage. The magic fades from the
foe in front of you and a weapon in hand.
arrow immediately after it hits or misses its target.
6 Sinister. You scowl and s neer while fighti ng, and
you enjoy mocking your foes as you defeat them. CURVING SHOT
At 7th level, you learn how to direct a n errant arrow
MARTIAL ARCHETYPES toward a new target. When you make an attack roll with
a magic arrow and miss, you can use a bonus action to
At 3rd level, a fighter gains the Martial Archetype fea-
reroll the attack roll against a different target within 60
ture. The following options are available to a fighter, in feet of the original target.
addition to those offered in the Player's Handbook: the
Arcane Archer, the Cavalier, and the S amurai. E VER-RE ADY S H OT
S tarting at 15th level, your magical archery is available
ARCANE ARCHER
whenever battle starts. If you roll initiative a nd have no
An Arcane Archer studies a unique elven method of uses of Arcane S hot remaining, you regain one use of it.
archery that weaves magic into attacks to produce su-
pernatural effects. Arcane Archers are some of the most A RCANE S H OT 0PT10N S
elite warriors among the elves. They stand watch over The Arcane S hot feature lets you choose options for it at
the fringes of elven domains, keeping a keen eye out for cer tain levels. The options are presented here in alpha-
trespassers and using magic-infused arrows to defeat betical order. They ar e all magical effects, and each one
monsters and invaders before they can reach elven set- is associated with one of the schools of magic.
tlements. Over the centuries, the methods of these elf If a n option requires a saving throw, your Arcane Shot
archers have been learned by members of other races save DC equals 8 + your proficiency bonus + your Intelli-
who can also balance arcane aptitude with archery. gence modifier.
CHAPTER 1 I CHARACTER OPTIONS

