Page 108 - Dungeons and Dragons - Players Handbook
P. 108

PROFICIENCIES                                       Addilionally, when you gain a levei in this class,
            Armor: Lighl armor                                you can choose one of lhe warlock spells you know
            Weapons: Simple weapons                           and replace il wilh anolher spell from lhe warlock
            Tools: None                                       spelllisl, which also musl be of a leveI for which you
                                                              have spell sioIs.
            Saving Throws: Wisdom, Charisma
            Skills: Choose lwo skills from Arcana,            SPELLCASTING   ABILITY
              Deceplion, Hislory, !nlimidalion, Invesligalion,  Charisma is your spellcasling abilily for your warlock
              Nalure, and Religion                            spells, so you use your Charisma whenever a spell refers
                                                              lo your spellcasling abilily. In addition, you use your
            EQUIPMENT                                         Charisma modifier when selling lhe saving lhrow DC
            Vou slarl wilh lhe following equipmenl, in addilion lo  for a warlock spell you casl and when making an allack
            lhe equipmenl granled by your background:         roll wilh one.
              (a) a lighl crossbow and 20 bo!ls or (b) any simple
              weapon                                                 Spell save De = 8 + your proficiency bonus +
              (a) a componenl pouch or (b) an arcane focus                  your Charisma modifier
              (a) a scholar's pack or (b) a dungeoneer's pack       Spell altack modifier  = your proficiency bonus +
              Lealher armor, any simple weapon, and lwo daggers              your Charisma modifier

            OTHERWORLDLY         PATRON                       SPELLCASTING Focus
            AI Isllevel, you have slruck a bargain wilh an    Vou can use an arcane focus (found in chapler 5) as a
            olherworldly being of your choice: lhe Archfey, lhe  spellcasling focus for your warlock spells.
            Fiend, or lhe Greal Old One, each of which is delailed
            aI lhe end of lhe class descriplion, Your choice  ELDRITCH      INVOCATIONS
            granls you fealures aI Isllevel and again aI 61h, 101h,  In your sludy of occulllore, you have unearlhed e!drilch
            and 141hleveI.                                    invocalions, fragmenls of forbidden knowledge lhal
                                                              imbue you wilh an abiding magical abilily.
            PACT MAGIC                                          AI 2nd levei, you gain lwo eldrilch invocalions of your
            Your arcane research and lhe magic beslowed on you  choice. Your invocalion oplions are delailed aI lhe end
            by your palron have given you facilily wilh spells. See  of lhe class descriplion. When you gain cerlain warlock
            chapter 10 for lhe general rules of spellcasling and  leveis, you gain addilional invocalions of your choice,
            chapter 11 for lhe warlock spelllisl.             as shown in lhe lnvocalions Known column of lhe
                                                              Warlock lable.
            CANTRIPS                                            Addilionally, when you gain a levei in lhis class,
            Vou know lwo canlrips of your choice from lhe warlock  you can choose one of lhe invocalions you know and
            spelllisl. Vou learn addilional warlock canlrips of your  replace il wilh anolher invocalion lhal you could learn
            choice aI higher leveis, as shown in lhe Canlrips Known  aI lhal leveI.
            column of lhe Warlock lable.
                                                               PACT BOON
            SPELL SLOTS
            The Warlock lable shows how many spell slols you have.  AI 3rd levei, your olherworldly palron beslows a gifl
            The lable also shows whallhe leveI of lhose slols is; ali  upon you for your loyal service. Vou gain one of lhe
            of your spell slols are lhe same leveI. To casl one of your  following fealures of your choice.
            warlock spells of Isllevel or higher, you musl expend a  PACT OF THE CHAIN
            spell slol. Vou regain ali expended spell slols when you  Vou learn lhe find familiar spell and can casl il as a
            finish a shorl or long resl.                       rilual. The spell doesn'l counl againsl your number of
              For example, when you are 51h leveI, you have    spells known.
            lwo 3rd-level spell sioIs. To casllhe  Isl-level spell  When you casllhe spell, you can choose one of lhe
            thunderwave, you musl spend one of lhose sioIs, and  normal forms for your familiar or one of lhe following
            you caSl il as a 3rd-level spell.
                                                               special forms: imp, pseudodragon, quasil, or sprile.
            SPELLS KNOWN OF 1ST LEVEL AND HIGHER                Additionally, when you lake lhe Allack aclion, you can
            AI Isllevel, you know lwo Isl-level spells of your choice  forgo one of your own allacks lo allow your familiar lo
            from lhe warlock spelllisl.                        make one allack of ils own.
              The Spells Known column of lhe Warlock lable shows  PACT OF THE BLADE
            when you learn more warlock spells ofyour choice of ls1  Vou can use your aclion lo creale a pacl weapon in your
            levei and higher. A spell you choose musl be of a levei  emply hand. Vou can choose lhe form thal this melee
            no higher lhan whal's shown in lhe lable's Slol LeveI  weapon lakes each time you creale il (see chapler 5 for
            column for your leveI. When you reach 61h levei, for  weapon oplions). Vou are proficienl with il while you
            example, you learn a new warlock spell, which can be  wield il. This weapon counls as magical for lhe purpose
             ISI, 2nd, or 3rd leveI.
                                                               of overcoming resislance and immunily lo nonmagical
                                                               allacks and damage.
   103   104   105   106   107   108   109   110   111   112   113