Page 61 - Dungeons and Dragons - Players Handbook
P. 61

As an action, choose one creature that you can see  of healing or endurance (such as IlIllatcr, Mishakal,
           within 60 feet of you. That creature must make a  Apollo, and Diancecht), and gods of home and
           Wisdom saving throw. If the creature succeeds on the  community (such as Hestia, Hathor, and Boldrei).
           saving throw, you can't use this feature on it again until
           you finish a long resl.                           LIFE  DOMAIN  SPELLS
             If the creature fails its save, you can read its surface  Cleric Levei  Spells
           thoughts (those foremost in its mind, reflecting its         b/ess, cure wounds
           current emotions and what it is actively thinking     1st
           about) when it is within 60 feet of you. This effect lasts  3rd  lesserrestoration, spiritual weapon
           for I minute.                                         5th    beacon ofhope, revivify
             During that time, you can use your action to end this  7th  death ward, guardian offaith
           effect and cast the suggestion spell on the creature  9th    mass cure wounds, roise dead
           without expending a spell si01. The target automatically
           fails its saving throw against the spell.         BONUS PROFICIENCY
                                                             When you choose this domain at Ist levei, you gain
           POTENT  SPELLCASTING                              proficiency with heavy armor.
           Starting at 8th levei, you add your Wisdom modifier to
           the damage you deal with any cleric cantrip.      DISCIPLE  OF LIFE
                                                             Also starting at 1st levei, your healing spells are more
           VISIONS  OF THE PAST                              effective. Whenever you use a spell of 1st levei or higher
           Starting at 17th levei, you can call up visions of the  to restore hit points to a creature, the creature regains
           past that relate to an object you hold or your immediate  additional hit points equal to 2 + the spell's leveI.
           surroundings.  Vou spend at least I minute in meditation
           and prayer, then receive dreamlike, shadowy glimpses  CHANNEL  DIVINITY:  PRESERVE LIFE
           of recent events. Vou can meditate in this way for a  Starting at 2nd levei, you can use your Channel Divinity
           number of minutes equal to your Wisdom score and  to heal the badly injured.
           must maintain concentration during that time, as if you  As an action, you present your holy symbol and
           were casting a spe11.                             evoke healing energy that can restorc a number of hit
            Once you use this feature, you can't use it again until  points equal to five times your cleric leveI. Choose any
           you finish a short or long resto                  creatures within 30 feet of you, and divide those hit
            Object Reading. Holding an object as you meditate,  points among them. This feature can restore a ereature
           you can see visions of the object's previous owner.  to no more than half of its hit point maximum. Vou can't
           After meditating for I minute, you learn how the owner  use this feature on an undead or a construel.
           acquired and lost the object, as well as the most recent
           significant event involving the object and that owner.  BLESSED HEALER
           If the object was owned by another creature in the  Beginning at 6th levei, the healing spclls you cast on
           recent past (within a number of days equal to your  others heal you as well. When you cast a spell of 1st
           Wisdom score), you can spend I additional minute  levei or higher that restores hit points to a creature
           for each owner to learn the same information about  other than you, you regain hit points equal to 2 + the
           that creature.                                    spell's leveI.
            Area Reading. As you meditate, you see visions
           of recent events in your immediate vicinity (a room,  DIVINE  STRIKE
           street, tunnel, clearing, or the like, up to a 50-foot cube),  At 8th levei, you gain the ability to infuse your weapon
           going back a number of days equal to your Wisdom  strikes with divine energy. Once on each of your turns
           score. For each minute you meditate, you learn about  when you hit a creature with a weapon attack, you can
           one significant event, beginning with the most recenl.  cause the attack to deal an extra Id8 radiant damage to
           Significant events typically involve powerful emotions,  the targel. When you reach 14th levei, the extra damage
           such as battles and betrayals, marriages and murders,  increases to 2d8.
           births and funerais. However, they might also include  SUPREM E HEALING
           more mundane events that are nevertheless important  Starting at 17th levei, when you would normally roll
           in your current situation.
                                                             one or more dice to restore hit points with a spell, you
           LIFE DOMAIN                                       instead use the highest number possible for each die.
                                                             For example, instead of restoring 2<16hit points to a
           The Life domain focuses on the vibrant positive   creature, you restore 12.
           energy-one  of the fundamental forces of the universe-
           that sustains alllife. The gods of life pro mote vitality  LIGHT DOMAIN
           and health through healing the sick and wounded,  Gods of light-including  Hehn, Lathander, Pholtus,
           caring for those in need, and driving away the forces of  Branchala, the Silver Flame, Be1enus, Apollo, and
           death and undeath. Almost any non-evil deity can claim  Re-Horakhty-promote  the ideais af rebirth and
           influence over this domain, particularly agricultural  renewal, truth, vigilance, and beauty, often using the
           deities (such as Chauntea, Arawai, and Demeter), sun  symbol of the sun. Some af thcse go<lsare portrayed
           gods (such as Lathander, Pelor, and Re-Horakhty), gods  as the sun itself or as a charioteer who guides the sun


           PART 1 , CLASSES
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