Page 67 - Dungeons and Dragons - Players Handbook
P. 67
Skills: Choose two from Arcana, Animal one spell). The spells must be of a levei for which you
Handling, Insight, Medicine, Nature, Perception, have spell slots.
Religion, and Survival For example, if you are a 3rd-Ievel druid, you have four
1st-levei and two 2nd-levei spell slots, With a Wisdom
EQUIPMENT of 16, your list of prepared spells can include six spells
Vou start with the following equipment, in addition to of 1st ar 2nd levei, in any combination. If you prepare
the equipment granted by your background: the lst.level spell cure wounds, you can cast it using
(a) a wooden shield or (b) any simple weapon a 1st-levei ar 2nd-levei slot. Casting the spell doesn't
(a) a scimitar or (b) any simple melee weapon remove it from your list of prepared spells,
Leather armor, an explorer's pack, and a druidic focus Vou can also change your list of prepared spells when
you finish a long rest. Preparing a new list of druid
DRUIDIC spells requires time spent in prayer and meditation: at
least 1 minute per spelllevel for each spell on your list.
Vou know Druidic, the secret language of druids. Vou
can speak the language and use it to leave hidden SPELLCASTING ABILITY
messages. Vou and others who know this language Wisdom is your spellcasting ability for your druid
automatically spot such a message. Others spot lhe spells, since your magic draws upon your devotion and
message's presence with a successful DC 15 Wisdom attunement to nature. Vou use your Wisdom whenever
(Perception) check but can't decipher it without magic. a spell refers to your spellcasting ability. [n addition,
you use your Wisdom modifier when setting the saving
SPELLCASTING throw DC for a druid spell you cast and when making an
Drawing on the divine essence of nature itself, you attack roll with one.
can cast spells to shape that essence to your will. See Spellsave DC~ 8 + your profícíencybonus +
chapter 10 for the general rules of spellcasting and your Wisdom modifier
chapter 11 for the druid spell list.
Spellattack modifier~ your proficiencybonus +
CANTRIPS yourWisdom modifier
At 1st levei, you know two cantrips of your choice from
the druid spelllist. Vou learn additional druid cantrips RITUAL CASTING
of your choice at higher leveis, as shown in the Cantrips Vou can cast a druid spell as a ritual if that spell has the
Known column of the Druid table. ritual tag and you have the spell prepared.
PREPARING AND CASTING SPELLS SPELLCASTING Focus
The Druid table shows how many spell slots you have Vou can use a druidic focus (found in chapter 5) as a
to cast your spells of 1st leveI and higher. To cast one of spellcasting focus for your druid spells.
these druid spells, you must expend a slot of the spell's
levei ar higher. Vou regain ali expended spell slots when WILD SHAPE
you finish a long rest.
Vou prepare the list of druid spells that are available Starting at 2nd levei, you can use your action to
for you to cast, choosing from the druid spell list. When magically assume the shape of a beast that you have
you do so, choose a number of druid spells equal to seen before, Vou can use this feature twice. Vou regain
your Wisdom modifier + your druid levei (minimum of expended uses when you finish a short ar long rest.
Your druid levei determines the beasts you can
 ~ transform into, as shown in the Beast Shapes table. At
SACREO PLANTS ANO WOOO 2nd levei, for example, you can transform into any beast
Adruid holds certain plants to be sacred, particularlyalder, that has a challenge rating of 1(4 ar lower that doesn't
ash, birch,elder, hazel,holly,juniper, mistletoe, oak, rowan,
willow,and yew.Druidsoften use such plants as part of a have a f1yingar swimming speed,
spellcastíngfocus, incorporatinglengths of oak or yewor
sprigs of mistletoe. BEAST SHAPES
Similarly,a druid uses such woods to make other objects, Levei Max. CR Limitations Example
such as weapons and shields.Yewis assocíated wíthdeath 2nd No fiyingor swimming speed Wolf
and rebirth, so weapon handles for scimitars or sicklesmight 1/4 Crocodile
be fashioned from il.Ash is assocíated with lifeand oak 4th 1/2 No fiyingspeed
with strength. These woods make excellenthafts or whole 8th 1 Giant eagle
weapons, such as c1ubsor quarterstaffs, as wellas shields.
Alderis assocíated wíth air,and it might be used forthrown Vou can stay in a beast shape for a number of hours
weapons, such as darts or javelins. eqllalto halfyollr drllid levei (rollnded down). YOllthen
Druidsfrom regions that lackthe plants described here revert to your normal form unless you expend another
have chosen other plants to take on similar uses. For use of this feature. Vou can revert to your normal
instance, a druid of a desert region might valuethe yucca form earlier by using a bonus action on your turn, Vou
tree and cactus plants. automatically revert if YOllfali unconscious, drop to
•• •• O hit points, or die.
While you are transformed, the following rules apply:
PART 1 I CLASSES
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