Page 67 - Dungeons and Dragons - Players Handbook
P. 67

Skills: Choose two from Arcana, Animal             one spell). The spells must be of a levei for which you
            Handling, Insight, Medicine, Nature, Perception,  have spell slots.
            Religion, and Survival                            For example, if you are a 3rd-Ievel druid, you have four
                                                             1st-levei and two 2nd-levei spell slots, With a Wisdom
           EQUIPMENT                                         of 16, your list of prepared spells can include six spells
          Vou start with the following equipment, in addition to  of 1st ar 2nd levei, in any combination. If you prepare
          the equipment granted by your background:          the lst.level spell cure wounds, you can cast it using
            (a) a wooden shield or (b) any simple weapon     a 1st-levei ar 2nd-levei slot. Casting the spell doesn't
            (a) a scimitar or (b) any simple melee weapon    remove it from your list of prepared spells,
            Leather armor, an explorer's pack, and a druidic focus  Vou can also change your list of prepared spells when
                                                             you finish a long rest. Preparing a new list of druid
           DRUIDIC                                           spells requires time spent in prayer and meditation: at
                                                             least 1 minute per spelllevel for each spell on your list.
          Vou know Druidic, the secret language of druids. Vou
           can speak the language and use it to leave hidden  SPELLCASTING  ABILITY
           messages. Vou and others who know this language   Wisdom is your spellcasting ability for your druid
           automatically spot such a message. Others spot lhe  spells, since your magic draws upon your devotion and
           message's presence with a successful DC 15 Wisdom  attunement to nature. Vou use your Wisdom whenever
           (Perception) check but can't decipher it without magic.  a spell refers to your spellcasting ability. [n addition,
                                                             you use your Wisdom modifier when setting the saving
           SPELLCASTING                                      throw DC for a druid spell you cast and when making an
           Drawing on the divine essence of nature itself, you  attack roll with one.
           can cast spells to shape that essence to your will. See  Spellsave DC~ 8 + your profícíencybonus +
           chapter 10 for the general rules of spellcasting and            your Wisdom modifier
           chapter 11 for the druid spell list.
                                                                  Spellattack modifier~ your proficiencybonus +
           CANTRIPS                                                        yourWisdom modifier
           At 1st levei, you know two cantrips of your choice from
           the druid spelllist. Vou learn additional druid cantrips  RITUAL  CASTING
           of your choice at higher leveis, as shown in the Cantrips  Vou can cast a druid spell as a ritual if that spell has the
           Known column of the Druid table.                  ritual tag and you have the spell prepared.

           PREPARING  AND CASTING    SPELLS                  SPELLCASTING Focus
           The Druid table shows how many spell slots you have  Vou can use a druidic focus (found in chapter 5) as a
           to cast your spells of 1st leveI and higher. To cast one of  spellcasting focus for your druid spells.
           these druid spells, you must expend a slot of the spell's
           levei ar higher. Vou regain ali expended spell slots when  WILD SHAPE
           you finish a long rest.
            Vou prepare the list of druid spells that are available  Starting at 2nd levei, you can use your action to
           for you to cast, choosing from the druid spell list. When  magically assume the shape of a beast that you have
           you do so, choose a number of druid spells equal to  seen before, Vou can use this feature twice. Vou regain
           your Wisdom modifier + your druid levei (minimum of  expended uses when you finish a short ar long rest.
                                                              Your druid levei determines the beasts you can
           Â                                          ~      transform into, as shown in the Beast Shapes table. At
            SACREO PLANTS ANO WOOO                           2nd levei, for example, you can transform into any beast
            Adruid holds certain plants to be sacred, particularlyalder,  that has a challenge rating of 1(4 ar lower that doesn't
            ash, birch,elder, hazel,holly,juniper, mistletoe, oak, rowan,
            willow,and yew.Druidsoften use such plants as part of a  have a f1yingar swimming speed,
            spellcastíngfocus, incorporatinglengths of oak or yewor
            sprigs of mistletoe.                             BEAST  SHAPES
             Similarly,a druid uses such woods to make other objects,  Levei  Max. CR  Limitations  Example
            such as weapons and shields.Yewis assocíated wíthdeath  2nd    No fiyingor swimming speed  Wolf
            and rebirth, so weapon handles for scimitars or sicklesmight  1/4                    Crocodile
            be fashioned from il.Ash is assocíated with lifeand oak  4th  1/2  No fiyingspeed
            with strength. These woods make excellenthafts or whole  8th  1                      Giant eagle
            weapons, such as c1ubsor quarterstaffs, as wellas shields.
            Alderis assocíated wíth air,and it might be used forthrown  Vou can stay in a beast shape for a number of hours
            weapons,  such as darts or javelins.             eqllalto halfyollr drllid levei (rollnded down). YOllthen
             Druidsfrom regions that lackthe plants described here  revert to your normal form unless you expend another
            have chosen other plants to take on similar uses. For  use of this feature. Vou can revert to your normal
            instance, a druid of a desert region might valuethe yucca  form earlier by using a bonus action on your turn, Vou
            tree and cactus plants.                          automatically revert if YOllfali unconscious, drop to
           ••                                          ••    O hit points, or die.
                                                               While you are transformed, the following rules apply:



           PART 1 I CLASSES
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