Page 181 - The Griffon's Saddlebag - Book One [Compressed] (1)
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d6   Example Dungeon                              EXAMPLE SETTLEMENTS
                5    A graveyard of frozen pirate ships dominates the   Consider using these sample ideas as inspiration when
                     bottom of a pit. The ghosts of the sea dogs rise   building settlements in the Everglacier:
                     from the busted hulls protecting the loot and oth-
                     er ill-gotten gains they once sailed with.       y A massive fortress made of solid ice stands at the top of
                                                                     high, sheer ice-cliff. Living within this compound are
                6    Swallowed whole by the Everglacier, this island   thousands of orcs. The orcs conquered the frost giant
                     community used its powerful druidic magic to    king who created the fortress. Rumor has it that the king
                     protect it from total assimilation by the arctic   still lives, hiding at the heart of the structure.
                     environment. The spellcasters then turned the     y Everglacier nomads—mostly human with some elves
                     event into a boon, using the glacier’s inhospitable   and half-orcs—have created a temporary village to last
                     nature to protect their dark secrets.           through the coming winter. Their companion animals
                                                                     surround the village, protecting it from the dangers of
              SETTLEMENTS                                             y A community of ice kobolds worships a young adult
                                                                     the ice.
                                                                     white dragon who pretends to be their god. Overall, the
              The Everglacier is a difficult place to call home, but not   kobolds are friendly—if devious—and willing to trade
              impossible. Solid dagger-ice makes for strong building   with outsiders. They live within a series of unusual
              materials—if one can mold it, of course. Holes and caverns   multi-tier igloos that look like a massive web of ice.
              in the ice are also common, especially for the non-intelligent     y Along the underside of the Everglacier, a kingdom of
              residents of the glacier. Everglacial lumberers and tanners   merfolk adapted to the cold thrives. They’ve placed mas-
              have developed techniques to build wigwams capable of   sive ice daggers facing outward from their kingdom. This
              withstanding the glacier’s cruel winds and crueler tempera-  protects their kingdom from running aground when the
              tures. Of course, igloos are a popular shelter, too.   Everglacier bumps against a large landmass. Convenient-
                                                                     ly, it also helps the merfolk capture errant ships, large
              SUGGESTED INHABITANTS                                  aquatic animals, and other surprises that helps support
                                                                     the community.
              Creatures adapted to extreme cold and winter conditions
              thrive on the Everglacier. Frost giants are particularly ever-
              present, having multiple settlements built from the hard ice   EXAMPLE TREASURE
              of the glacier. At least three major orc tribes call the glacier
              home: the Windshadow, Bloodice, and Stripjaws. Creatures   When selecting treasure for the Everglacier, think about the
              from the Elemental Plane of Earth such as earth elementals,   creatures and inhabitants that live there. Items meant to help
              gargoyles, and dust mephits also live on the glacier. Human-  with or control bitter cold, winds, or ice are all good choices.
              oids live on the glacier, but tend towards nomadic cultures   Other items that are thematic to the creatures that live here,
              as the Growl frequently destroys permanent settlements.   such as the mammoth boots or warmind wand may also be ap-
                                                                  propriate choices for their relation to the mammoths in the
                                                                  area and tribal orcs that hunt there.
                                                                    Of course, any item that directly references the Everglacier
              On the previous page                                is a sure fit. These include chillspike, crown of deep winter, ice
              You can download this map for free at               sickle, and sheer cold. Other related items that aren’t directly
              thegriffonssaddlebag.com/everglacier.               referenced but are nevertheless thematic could also include
                                                                  the container of heat and frost, everice box, and frozen dagger.





                                                         Everice Box



                                                                     Crown of Deep Winter








                                                                                                   Sheer Cold





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              PART III   SETTING OPTIONS
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