Page 17 - Monster Manual Expanded III Dragonix
P. 17

Tyrant Archon
        Fallen throne archons are extremely rare, but they do exist. When   Tyrant Archon
        Zariel was still a solar and led an army into Avernus, she was   Large fiend (devil), lawful evil
        accompanied by a squadron of archons dedicated and loyal to her.
        Almost all were slain when Zariel's forces were defeated. Those   Armor Class 18 (plate mail)
        who survived, including a few throne archons, succumbed to the   Hit Points 172 (15d10 + 90)
        corrupting influence of Asmodeus after Zariel accepted the offer   Speed 40 ft., fly 90 ft.
        of the Lord of Nessus. Now known as tyrant archons, these devils
                                                                    STR           DEX           CON           INT           WIS           CHA
        serve as chief lieutenants to Zariel and other archdevils.
                                                                       24 (+7)       11 (+1)      22 (+6)      14 (+2)     14 (+2)       18 (+4)
          Corrupting Force. Tyrant archons can rival the power of the
        mighty angels. In combat, they can strike with powerful melee
                                                                Saving Throws Con +11, Wis +7, Cha +9
        attacks and unleash devastating spells in the same turn. Their
                                                                Skills Insight +7, Intimidation +9, Perception +7
        dreaded corrupting gaze can turn good creatures into puppets they
                                                                Damage Resistances cold; bludgeoning, piercing, and slashing
        can manipulate.
                                                                  from nonmagical attacks that aren't silvered
          Tyrant archons lead battalions of devils in the Blood War, and are
                                                                Damage Immunities fire, poison
        always attended to by other fallen archons and lesser devils.   Condition Immunities poisoned
                                                                Senses  truesight 60 ft., passive Perception 17
                                                                Languages all, telepathy 60 ft.
         Ravager Archon                                         Challenge 16 (15,000 XP)      Proficiency Bonus +5
         Large fiend (devil), lawful evil
                                                                Devil's Sight. Magical darkness doesn’t impede the fallen archon’s
                                                                darkvision.
         Armor Class 15 (breastplate)
         Hit Points 105 (10d10 + 50)                            Improved Critical. The fallen archon's weapon attacks score a
         Speed 40 ft.                                           critical hit on a roll of 19 or 20.
                                                                Corrupting Gaze. Provided the fallen archon isn't incapacitated, if
             STR           DEX           CON           INT           WIS           CHA
                                                                a non-evil creature starts its turn within 30 feet of the fallen archon
                24 (+7)       12 (+1)      20 (+5)      16 (+3)     12 (+1)       12 (+1)
                                                                and the two of them can see each other, the fallen archon can force
                                                                the creature to make a DC 17 Wisdom saving throw. On a failed
         Saving Throws Int +7, Wis +5
                                                                save, the creature is charmed by the fallen archon until the start of
         Skills Investigation +7, Perception +9
                                                                its next turn. While charmed in this way, a creature suffers the effect
         Damage Resistances cold; bludgeoning, piercing, and slashing   of the dominate monster spell without making a saving throw and
           from nonmagical attacks that aren't silvered
                                                                treats all enemies of the fallen archon as its enemies. The fallen
         Damage Immunities fire, poison                         archon doesn't need to concentrate on the spell.
         Condition Immunities poisoned                            A creature that isn't surprised can avert its eyes to avoid the saving
         Senses truesight 60 ft., passive Perception 19         throw at the start of its turn. If it does so, it can't see the fallen
         Languages all, telepathy 60 ft.                        archon until the start of its next turn, when it can avert its eyes
         Challenge 9 (5,000 XP)       Proficiency Bonus +4
                                                                again.
                                                                  If it looks at the fallen archon in the meantime, it must immediately
         Devil's Sight. Magical darkness doesn’t impede the fallen archon’s   make the save.  If a creature's saving throw is successful, the
         darkvision.                                            creature is immune to the fallen archon's Corrupting Gaze for the
                                                                next 24 hours.
         Magic Resistance. The fallen archon has advantage on saving
         throws against spells and other magical effects.       Magic Resistance. The fallen archon has advantage on saving
                                                                throws against spells and other magical effects.
         Unerring Assay. The fallen archon can unerringly identify the
         alignment of any creature it can see within 60 feet of it. Masking   Actions
         one's alignment, such as the use of a ring of mind shielding, will not
                                                                Multiattack. The fallen archon makes three Greatsword attacks, or
         deter the fallen archon’s unerring assay.
                                                                makes one Greatsword attack and casts one spell that takes 1 action
         Actions                                                to cast.
         Multiattack. The fallen archon makes one Bite attack and two Claw   Greatsword. Melee Weapon Attack: +12 to hit, reach 5 ft., one
         attacks.                                               target. Hit: 21 (4d6 + 7) slashing damage plus 13 (3d8) necrotic
                                                                damage.
         Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.
         Hit: 18 (2d10 + 7) piercing damage.                    Innate Spellcasting. The fallen archon's innate spellcasting ability
                                                                is Charisma (spell save DC 17). It can innately cast the following
         Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.
                                                                spells, requiring no material components:
         Hit: 16 (2d8 + 7) slashing damage.
                                                                At will: bane, darkness, detect evil and good, invisibility (self only)
         Innate Spellcasting. The fallen archon's innate spellcasting ability   3/day each: banishment, contagion, dispel magic,  insect plague
         is Charisma (spell save DC 13). It can innately cast the following   1/day each: destructive wave, divine word, symbol (hopelessness)
         spells, requiring no material components:
                                                                Teleport. The fallen archon magically teleports, along with any
         At will: bane, darkness, detect evil and good, invisibility (self only)
                                                                equipment it is wearing or carrying and any creatures it has
         1/day: destructive wave
                                                                grappled, up to 60 feet to an unoccupied space it can see.
         Teleport. The fallen archon magically teleports, along with any
         equipment it is wearing or carrying and any creatures it has
         grappled, up to 60 feet to an unoccupied space it can see.

        16
                    Bestiary
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