Page 263 - Learn to Program - Basic-256
P. 263

Chapter 16: Mathematics – More Fun With Numbers.                                Page 247


                27         call drawhand(150,150,m,75,4,red)
                28         call drawhand(150,150,second,100,3,blue)
                29         refresh
                30         pause 1
                31      end while
                32
                33      subroutine drawhand(x, y, f, l, w, handcolor)
                34         # pass the location x and y
                35         # f as location on face of clock 0-59
                36         # length, width, and color of the hand
                37         color handcolor
                38         stamp x, y, 1, f/60*2*pi - pi / 2, {0,-w,l,0,0,w}
                39      end subroutine

            Program 105: Big Program – Clock with Hands



































            Sample Output 105: Big Program – Clock with Hands







                                                           © 2019 James M. Reneau (CC BY-NC-SA 3.0 US)
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