Page 151 - Super Scratch Programming Adventure -2nd Edition
P. 151
Next, go to the Stage and find the Because we have a
Dark HP variable in the top-right custom sprite, let’s use
corner. You can take your pick from the simplest view, the
one of three looks (just double-click numeric one, to display
to change it): the Dark HP variable.
• Standard view
• Adjustable view (click and drag the
ball to change a variable’s value)
• Numeric view
Now take a look at the sprites for the winning screen (Win)
and the losing screen (Lose). The winning screen gets the two
programs below and shows itself only when it receives the win
broadcast from the Dark Wizard sprite, once he’s out of Dark HP.
The losing screen has two really
similar programs. Now we’re finished!
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