Page 92 - Super Scratch Programming Adventure -2nd Edition
P. 92
We’ll also have the Stage keep track ❸
of the time in program ❸. So create
a variable called Time from the Data
palette. We set Time to 0 and then
change it by 1 with each second. We’ll
use the Time variable again later.
Next, let’s look at the road. Try
to use the whole width of the
Stage if you’re drawing it!
90
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