Page 92 - Super Scratch Programming Adventure -2nd Edition
P. 92

We’ll also have the Stage keep track   ❸
                       of the time in program ❸. So create
                       a variable called Time from the Data
                       palette. We set Time to 0 and then
                       change it by 1 with each second. We’ll
                       use the Time variable again later.















                                                       Next, let’s look at the road. Try
                                                       to use the whole width of the
                                                       Stage if you’re drawing it!





































                                                90
                                         www.it-ebooks.info
   87   88   89   90   91   92   93   94   95   96   97