Page 142 - Super Scratch Programming Adventure -1st Edition
P. 142

Next, go to the Stage and find the                      Because we have a
           Dark HP variable in the top-right                      custom sprite, let’s use
           corner. You can take your pick from                    the simplest view, the
           one of three looks (just double-click                  numeric one, to display
           to change it):                                         the Dark HP variable.
           • Standard view
           • Adjustable view (click and drag the
            ball to change a variable’s value)
           • Numeric view





           Now add a sprite for the winning screen (Win) and another sprite
           for the losing screen (Lose). The winning screen gets the two
           programs below and shows itself only when it receives the win
           broadcast from the Dark Wizard sprite, once he’s out of Dark HP.






































                                                            The losing screen has two really
                                                            similar programs. Now we’re finished!



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