Page 112 - Health & Physical edu- 8
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iii. The raider should start chanting or kabaddi-kabaddi after five seconds of crossing
the center line and continue it until he/ she remains in the opponent’s court.
iv. If the raider stops chanting or cannot cross the baulk line, the raider will be
out and the opponent group gets one point.
v. All the anti-raiders who are touched by the raider while chanting will be out.
They will also be out if the raider crosses the march line at the time of trapping
him/ her. The raider’s team gets the same number of points on the basis of
the number of out- players of the opponent team.
vi. Generally, the lobby area cannot be used during the game, but it can be used
after struggle.
vii. The team can revive the same number of its players on the basis of the number
of pursued players of the opponent team during the game.
viii. The team gets a lona if all the players of the opponent team are made out
before the determined time. The team gets two points for lona. All players will
be revived and they can enter the court to play the game again after giving a
lona.
ix. The team which scores more points during the determined time will win the
match.
7. Kho- kho
Kho- kho is a group game played between two teams of chasers and runners. A
specific rectangular sized court and specific time of 9:5:9 minutes is required to
play this game. The active chaser should give a ‘kho’ on the back of a passive chaser
looking at the runners. When the passive chaser gets “Kho” he/ she becomes an
active chaser and starts chasing the runner intending to touch them. Lime powder
(chuna), a whistle, a measuring tape and a pole, etc. are required to play this game.
108 Health & Physical Education, Class-8

