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            Heirlooms

            These are items which have been imbued with the energy and lifeblood of a
            god. Players are considered inheritors of Morridan and therefore have been
            given the right to make such items.

           Resources

           A character can make an item into an heirloom by spending time imbuing
           their life energy into it. The cost of this is;
                                                                Minor Beneficial Properties
             28 DTP (h eirloom can be created for 1/2  the DTP If you crafted the
             item)s
                                                                d100                  Property
             A ny   i t e m   t o   m a k e   i n t o   a n   h e i r l o o m   (An heirloom item can be any
                                                                01-20 While attuned to the artifact, you gain proficiency in one skill
             item your character owns, such as "a feather" to "Plate armor")
                                                                     [choose this skill on creation].
           Results                                              21-30 While attuned to the artifact, you are immune to disease.
                                                                31-40 While attuned to the artifact, you can't be charmed or
             You get to Name the Heirloom and work with a DM to make it a  frightened.
                                                                41-50 While attuned to the artifact, you 30ft of darkvision, if you
             permanent part of the world lore.
                                                                     already have darkvision it extends it by this amount.
             The item gains one random Effect from "Minor Beneficial Properties"
             Table.                                             51-60 While attuned to the artifact, you can use an action to cast
                                                                     one cantrip from [choose at creation] it.
             When selling an Heirloom they sell for 100% of that items value
                                                                61-70 While attuned to the artifact, you can use an action to cast
                                                                     one 1st-level spell (chosen at creation) from it. After you cast
             instead of 50%.
                                                                     the spell, roll a d6. On a roll of 1-5, you can't cast it again until
                                                                     the next dawn.
             It is possible to lose an Heirloom if it gets stolen, lost or looted from
             your dead corpse.
                                                                71-80 As 61-70 above, except the spell is 2nd level. The die
             Heirlooms are special so even if it is sold to an NP C it will apear in the  becomes a D8
                                                                81-90 As 61-70 above, except the spell is 3rd level. The die
             stor y again.
                                                                     becomes a D10
             if a Heirloom is destroyed it's desruction will be written into the
             permanent world lore.                              91-00 While attuned to the artifact, gain an extra 10ft of movment.
           additional info
             Effects of Hairlooms do not stack with each other.
             You can only make an item an heriloom once.
             With the  Guidance of a  GM, and permision the hairloom's effec can be
             more specific.













































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