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Once you gain access to a circle spell, you always 5th water walk, stinking cloud
have it prepared, and it doesn’t count against the 7th freedom of movement, locate creature
number of spells you can prepare each day. If you 9th insect plague, scrying
gain access to a spell that doesn’t appear on the
druid spell list, the spell is nonetheless a druid spell Land’s Stride
for you. Starting at 6th level, moving through nonmagical
difficult terrain costs you no extra movement. You
Arctic can also pass through nonmagical plants without
Druid Level Circle Spells being slowed by them and without taking damage
3rd hold person, spike growth from them if they have thorns, spines, or a similar
5th sleet storm, slow hazard.
7th freedom of movement, ice storm In addition, you have advantage on saving throws
9th commune with nature, cone of cold against plants that are magically created or
manipulated to impede movement, such those
Coast created by the entangle spell.
Druid Level Circle Spells
3rd mirror image, misty step Nature’s Ward
5th water breathing, water walk When you reach 10th level, you can’t be charmed or
7th control water, freedom of movement frightened by elementals or fey, and you are immune
9th conjure elemental, scrying to poison and disease.
Desert Nature’s Sanctuary
Druid Level Circle Spells When you reach 14th level, creatures of the natural
3rd blur, silence world sense your connection to nature and become
5th create food and water, protection from hesitant to attack you. When a beast or plant
energy creature attacks you, that creature must make a
7th blight, hallucinatory terrain Wisdom saving throw against your druid spell save
9th insect plague, wall of stone DC. On a failed save, the creature must choose a
different target, or the attack automatically misses.
Forest On a successful save, the creature is immune to this
effect for 24 hours.
Druid Level Circle Spells The creature is aware of this effect before it makes
3rd barkskin, spider climb
5th call lightning, plant growth its attack against you.
7th divination, freedom of movement Sacred Plants and Wood
9th commune with nature, tree stride
A druid holds certain plants to be sacred, particularly alder,
Grassland ash, birch, elder, hazel, holly, juniper, mistletoe, oak, rowan,
willow, and yew. Druids often use such plants as part of a
Druid Level Circle Spells spellcasting focus, incorporating lengths of oak or yew or
3rd invisibility, pass without trace sprigs of mistletoe.
5th daylight, haste Similarly, a druid uses such woods to make other objects,
7th divination, freedom of movement such as weapons and shields. Yew is associated with death
9th dream, insect plague and rebirth, so weapon handles for scimitars or sickles might
be fashioned from it. Ash is associated with life and oak with
Mountain strength. These woods make excellent hafts or whole
Druid Level Circle Spells weapons, such as clubs or quarterstaffs, as well as shields.
3rd spider climb, spike growth Alder is associated with air, and it might be used for thrown
5th lightning bolt, meld into stone weapons, such as darts or javelins.
7th stone shape, stoneskin Druids from regions that lack the plants described here
9th passwall, wall of stone have chosen other plants to take on similar uses. For
instance, a druid of a desert region might value the yucca
Swamp tree and cactus plants.
Druid Level Circle Spells
3rd acid arrow, darkness
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