Page 22 - D&D 5e - SRD
P. 22

    Once	   you	   gain	   access	   to	   a	   circle	   spell,	   you	   always	     5th	     water	   walk,	   stinking	   cloud	   
             have	   it	   prepared,	   and	   it	   doesn’t	   count	   against	   the	     7th	     freedom	   of	   movement,	   locate	   creature	   
             number	   of	   spells	   you	   can	   prepare	   each	   day.	   If	   you	     9th	     insect	   plague,	   scrying	   
             gain	   access	   to	   a	   spell	   that	   doesn’t	   appear	   on	   the	   
             druid	   spell	   list,	   the	   spell	   is	   nonetheless	   a	   druid	   spell	     Land’s Stride
             for	   you.	                                          Starting	   at	   6th	   level,	   moving	   through	   nonmagical	   
                                                                   difficult	   terrain	   costs	   you	   no	   extra	   movement.	   You	   
             Arctic	                                               can	   also	   pass	   through	   nonmagical	   plants	   without	   
             Druid	   Level	     Circle	   Spells	                 being	   slowed	   by	   them	   and	   without	   taking	   damage	   
             3rd	       hold	   person,	   spike	   growth	        from	   them	   if	   they	   have	   thorns,	   spines,	   or	   a	   similar	   
             5th	       sleet	   storm,	   slow	                   hazard.	   
             7th	       freedom	   of	   movement,	   ice	   storm	     	    In	   addition,	   you	   have	   advantage	   on	   saving	   throws	   
             9th	       commune	   with	   nature,	   cone	   of	   cold	     against	   plants	   that	   are	   magically	   created	   or	   
             	                                                     manipulated	   to	   impede	   movement,	   such	   those	   
             Coast	                                                created	   by	   the	   entangle	   spell.	   
             Druid	   Level	     Circle	   Spells	   
             3rd	       mirror	   image,	   misty	   step	         Nature’s Ward
             5th	       water	   breathing,	   water	   walk	      When	   you	   reach	   10th	   level,	   you	   can’t	   be	   charmed	   or	   
             7th	       control	   water,	   freedom	   of	   movement	     frightened	   by	   elementals	   or	   fey,	   and	   you	   are	   immune	   
             9th	       conjure	   elemental,	   scrying	          to	   poison	   and	   disease.	   
             	   
             Desert	                                               Nature’s Sanctuary

             Druid	   Level	     Circle	   Spells	                 When	   you	   reach	   14th	   level,	   creatures	   of	   the	   natural	   
             3rd	       blur,	   silence	                          world	   sense	   your	   connection	   to	   nature	   and	   become	   
             5th	       create	   food	   and	   water,	   protection	   from	     hesitant	   to	   attack	   you.	   When	   a	   beast	   or	   plant	   
                        energy	                                    creature	   attacks	   you,	   that	   creature	   must	   make	   a	   
             7th	       blight,	   hallucinatory	   terrain	       Wisdom	   saving	   throw	   against	   your	   druid	   spell	   save	   
             9th	       insect	   plague,	   wall	   of	   stone	     DC.	   On	   a	   failed	   save,	   the	   creature	   must	   choose	   a	   
             	                                                     different	   target,	   or	   the	   attack	   automatically	   misses.	   
             Forest	                                               On	   a	   successful	   save,	   the	   creature	   is	   immune	   to	   this	   
                                                                   effect	   for	   24	   hours.	   
             Druid	   Level	     Circle	   Spells	                 	    The	   creature	   is	   aware	   of	   this	   effect	   before	   it	   makes	   
             3rd	       barkskin,	   spider	   climb	   
             5th	       call	   lightning,	   plant	   growth	     its	   attack	   against	   you.	   
             7th	       divination,	   freedom	   of	   movement	     Sacred Plants and Wood
             9th	       commune	   with	   nature,	   tree	   stride	   
             	                                                     A	   druid	   holds	   certain	   plants	   to	   be	   sacred,	   particularly	   alder,	   
             Grassland	                                            ash,	   birch,	   elder,	   hazel,	   holly,	   juniper,	   mistletoe,	   oak,	   rowan,	   
                                                                   willow,	   and	   yew.	   Druids	   often	   use	   such	   plants	   as	   part	   of	   a	   
             Druid	   Level	     Circle	   Spells	                 spellcasting	   focus,	   incorporating	   lengths	   of	   oak	   or	   yew	   or	   
             3rd	       invisibility,	   pass	   without	   trace	     sprigs	   of	   mistletoe.	   
             5th	       daylight,	   haste	                        	    Similarly,	   a	   druid	   uses	   such	   woods	   to	   make	   other	   objects,	   
             7th	       divination,	   freedom	   of	   movement	     such	   as	   weapons	   and	   shields.	   Yew	   is	   associated	   with	   death	   
             9th	       dream,	   insect	   plague	                and	   rebirth,	   so	   weapon	   handles	   for	   scimitars	   or	   sickles	   might	   
             	                                                     be	   fashioned	   from	   it.	   Ash	   is	   associated	   with	   life	   and	   oak	   with	   
             Mountain	                                             strength.	   These	   woods	   make	   excellent	   hafts	   or	   whole	   
             Druid	   Level	     Circle	   Spells	                 weapons,	   such	   as	   clubs	   or	   quarterstaffs,	   as	   well	   as	   shields.	   
             3rd	       spider	   climb,	   spike	   growth	       Alder	   is	   associated	   with	   air,	   and	   it	   might	   be	   used	   for	   thrown	   
             5th	       lightning	   bolt,	   meld	   into	   stone	     weapons,	   such	   as	   darts	   or	   javelins.	   
             7th	       stone	   shape,	   stoneskin	              	    Druids	   from	   regions	   that	   lack	   the	   plants	   described	   here	   
             9th	       passwall,	   wall	   of	   stone	          have	   chosen	   other	   plants	   to	   take	   on	   similar	   uses.	   For	   
             	                                                     instance,	   a	   druid	   of	   a	   desert	   region	   might	   value	   the	   yucca	   
             Swamp	                                                tree	   and	   cactus	   plants.	   
             Druid	   Level	     Circle	   Spells	                 	   
             3rd	       acid	   arrow,	   darkness	   






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