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     STR	     DEX	     CON	     INT	     WIS	     CHA	     Innate	   Spellcasting.	   The	   glabrezu’s	   spellcasting	   ability	   
             	    11	   (+0)	    11	   (+0)	    12	   (+1)	    5	   (−3)	     8	   (−1)	     3	   (−4)	     is	   Intelligence	   (spell	   save	   DC	   16).	   The	   glabrezu	   can	   
                                                                   innately	   cast	   the	   following	   spells,	   requiring	   no	   material	   
             Damage	   Resistances	   cold,	   fire,	   lightning	     components:	   
             Damage	   Immunities	   poison	                       At	   will:	   darkness,	   detect	   magic,	   dispel	   magic	   
             Condition	   Immunities	   poisoned	                  1/day	   each:	   confusion,	   fly,	   power	   word	   stun	   
             Senses	   darkvision	   60	   ft.,	   passive	   Perception	   9	     Magic	   Resistance.	   The	   glabrezu	   has	   advantage	   on	   
             Languages	   Abyssal,	   telepathy	   60	   ft.	   (works	   only	   with	     saving	   throws	   against	   spells	   and	   other	   magical	   effects.	   
              creatures	   that	   understand	   Abyssal)	         Actions	   
             Challenge	   1/4	   (50	   XP)	   
                                                                   Multiattack.	   The	   glabrezu	   makes	   four	   attacks:	   two	   with	   
             Actions	                                              its	   pincers	   and	   two	   with	   its	   fists.	   Alternatively,	   it	   makes	   
                                                                   two	   attacks	   with	   its	   pincers	   and	   casts	   one	   spell.	   
             Multiattack.	   The	   dretch	   makes	   two	   attacks:	   one	   with	   
             its	   bite	   and	   one	   with	   its	   claws.	     Pincer.	   Melee	   Weapon	   Attack:	   +9	   to	   hit,	   reach	   10	   ft.,	   
             Bite.	   Melee	   Weapon	   Attack:	   +2	   to	   hit,	   reach	   5	   ft.,	   one	     one	   target.	   Hit:	   16	   (2d10	   +	   5)	   bludgeoning	   damage.	   If	   
                                                                   the	   target	   is	   a	   Medium	   or	   smaller	   creature,	   it	   is	   
             target.	   Hit:	   3	   (1d6)	   piercing	   damage.	   
                                                                   grappled	   (escape	   DC	   15).	   The	   glabrezu	   has	   two	   pincers,	   
             Claws.	   Melee	   Weapon	   Attack:	   +2	   to	   hit,	   reach	   5	   ft.,	   one	     each	   of	   which	   can	   grapple	   only	   one	   target.	   
             target.	   Hit:	   5	   (2d4)	   slashing	   damage.	     Fist.	   Melee	   Weapon	   Attack:	   +9	   to	   hit,	   reach	   5	   ft.,	   one	   
             Fetid	   Cloud	   (1/Day).	   A	   10-  foot	   radius	   of	   disgusting	     target.	   Hit:	   7	   (2d4	   +	   2)	   bludgeoning	   damage.	   
             green	   gas	   extends	   out	   from	   the	   dretch.	   The	   gas	   spreads	     	   
             around	   corners,	   and	   its	   area	   is	   lightly	   obscured.	   It	   lasts	   
             for	   1	   minute	   or	   until	   a	   strong	   wind	   disperses	   it.	   Any	     Hezrou	   
             creature	   that	   starts	   its	   turn	   in	   that	   area	   must	   succeed	     Large	   fiend	   (demon),	   chaotic	   evil	   
             on	   a	   DC	   11	   Constitution	   saving	   throw	   or	   be	   poisoned	     Armor	   Class	   16	   (natural	   armor)	   
             until	   the	   start	   of	   its	   next	   turn.	   While	   poisoned	   in	   this	   
             way,	   the	   target	   can	   take	   either	   an	   action	   or	   a	   bonus	     Hit	   Points	   136	   (13d10	   +	   65)	   
             action	   on	   its	   turn,	   not	   both,	   and	   can’t	   take	   reactions.	     Speed	   30	   ft.	   
             	                                                     	     STR	     DEX	     CON	     INT	     WIS	     CHA	   
             Glabrezu	                                             	    19	   (+4)	    17	   (+3)	    20	   (+5)	    5	   (−3)	    12	   (+1)	    13	   (+1)	   
             Large	   fiend	   (demon),	   chaotic	   evil	   
                                                                   Saving	   Throws	   Str	   +7,	   Con	   +8,	   Wis	   +4	   
             Armor	   Class	   17	   (natural	   armor)	   
                                                                   Damage	   Resistances	   cold,	   fire,	   lightning;	   bludgeoning,	   
             Hit	   Points	   157	   (15d10	   +	   75)	             piercing,	   and	   slashing	   from	   nonmagical	   attacks	   
             Speed	   40	   ft.	                                   Damage	   Immunities	   poison	   
             	     STR	     DEX	     CON	     INT	     WIS	     CHA	     Condition	   Immunities	   poisoned	   
             	    20	   (+5)	    15	   (+2)	    21	   (+5)	    19	   (+4)	    17	   (+3)	    16	   (+3)	     Senses	   darkvision	   120	   ft.,	   passive	   Perception	   11	   
                                                                   Languages	   Abyssal,	   telepathy	   120	   ft.	   
             Saving	   Throws	   Str	   +9,	   Con	   +9,	   Wis	   +7,	   Cha	   +7	   
             Damage	   Resistances	   cold,	   fire,	   lightning;	   bludgeoning,	     Challenge	   8	   (3,900	   XP)	   
              piercing,	   and	   slashing	   from	   nonmagical	   attacks	     	   	   
             Damage	   Immunities	   poison	                       Magic	   Resistance.	   The	   hezrou	   has	   advantage	   on	   saving	   
                                                                   throws	   against	   spells	   and	   other	   magical	   effects.	   
             Condition	   Immunities	   poisoned	   
                                                                   Stench.	   Any	   creature	   that	   starts	   its	   turn	   within	   10	   feet	   
             Senses	   truesight	   120	   ft.,	   passive	   Perception	   13	   
                                                                   of	   the	   hezrou	   must	   succeed	   on	   a	   DC	   14	   Constitution	   
             Languages	   Abyssal,	   telepathy	   120	   ft.	     saving	   throw	   or	   be	   poisoned	   until	   the	   start	   of	   its	   next	   
             Challenge	   9	   (5,000	   XP)	                      turn.	   On	   a	   successful	   saving	   throw,	   the	   creature	   is	   
             	   	                                                 immune	   to	   the	   hezrou’s	   stench	   for	   24	   hours.	   






             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       271	   
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