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Appendix PH-A: 6 Death
If an already exhausted creature suffers another effect that
Conditions causes exhaustion, its current level of exhaustion increases
by the amount specified in the effect’s description.
A creature suffers the effect of its current level of
Conditions alter a creature’s capabilities in a variety exhaustion as well as all lower levels. For example, a creature
of ways and can arise as a result of a spell, a class suffering level 2 exhaustion has its speed halved and has
feature, a monster`s attack, or other effect. Most disadvantage on ability checks.
conditions, such as blinded, are impairments, but a An effect that removes exhaustion reduces its level as
few, such as invisible, can be advantageous. specified in the effect’s description, with all exhaustion
A condition lasts either until it is countered (the effects ending if a creature’s exhaustion level is reduced
prone condition is countered by standing up, for below 1.
example) or for a duration specified by the effect Finishing a long rest reduces a creature’s exhaustion level
that imposed the condition. by 1, provided that the creature has also ingested some food
If multiple effects impose the same condition on a and drink.
creature, each instance of the condition has its own
duration, but the condition’s effects don’t get worse. Frightened
A creature either has a condition or doesn’t. • A frightened creature has disadvantage on ability
The following definitions specify what happens to checks and attack rolls while the source of its fear
a creature while it is subjected to a condition. is within line of sight.
• The creature can’t willingly move closer to the
Blinded source of its fear.
• A blinded creature can’t see and automatically
fails any ability check that requires sight. Grappled
• Attack rolls against the creature have advantage, • A grappled creature’s speed becomes 0, and it
and the creature’s attack rolls have disadvantage. can’t benefit from any bonus to its speed.
• The condition ends if the grappler is incapacitated
Charmed (see the condition).
• A charmed creature can’t attack the charmer or • The condition also ends if an effect removes the
target the charmer with harmful abilities or grappled creature from the reach of the grappler
magical effects. or grappling effect, such as when a creature is
• The charmer has advantage on any ability check to hurled away by the thunder- wave spell.
interact socially with the creature.
Incapacitated
Deafened • An incapacitated creature can’t take actions or
• A deafened creature can’t hear and automatically reactions.
fails any ability check that requires hearing.
Invisible
• An invisible creature is impossible to see without
Exhaustion the aid of magic or a special sense. For the purpose
of hiding, the creature is heavily obscured. The
Some special abilities and environmental hazards, such as
starvation and the long- term effects of freezing or scorching creature’s location can be detected by any noise it
temperatures, can lead to a special condition called makes or any tracks it leaves.
exhaustion. Exhaustion is measured in six levels. An effect • Attack rolls against the creature have
can give a creature one or more levels of exhaustion, as disadvantage, and the creature’s attack rolls have
specified in the effect’s description. advantage.
Level Effect Paralyzed
1 Disadvantage on ability checks • A paralyzed creature is incapacitated (see the
2 Speed halved condition) and can’t move or speak.
3 Disadvantage on attack rolls and saving throws • The creature automatically fails Strength and
4 Hit point maximum halved Dexterity saving throws.
5 Speed reduced to 0
• Attack rolls against the creature have advantage.
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