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you	   gain	   levels,	   your	   choices	   should	   reflect	   the	   types	     Two-Weapon Fighting
             of	   monsters	   you	   have	   encountered	   on	   your	     When	   you	   engage	   in	   two-   weapon	   fighting,	   you	   can	   
             adventures.	                                          add	   your	   ability	   modifier	   to	   the	   damage	   of	   the	   
             Natural Explorer                                      second	   attack.	   
                                                                   Spellcasting
             You	   are	   particularly	   familiar	   with	   one	   type	   of	   natural	   
             environment	   and	   are	   adept	   at	   traveling	   and	     By	   the	   time	   you	   reach	   2nd	   level,	   you	   have	   learned	   to	   
             surviving	   in	   such	   regions.	   Choose	   one	   type	   of	     use	   the	   magical	   essence	   of	   nature	   to	   cast	   spells,	   
             favored	   terrain:	   arctic,	   coast,	   desert,	   forest,	     much	   as	   a	   druid	   does.	   
             grassland,	   mountain,	   or	   swamp.	   When	   you	   make	   an	   
             Intelligence	   or	   Wisdom	   check	   related	   to	   your	     Spell Slots
             favored	   terrain,	   your	   proficiency	   bonus	   is	   doubled	   if	     The	   Ranger	   table	   shows	   how	   many	   spell	   slots	   you	   
             you	   are	   using	   a	   skill	   that	   you’re	   proficient	   in.	     have	   to	   cast	   your	   spells	   of	   1st	   level	   and	   higher.	   To	   
             	    While	   traveling	   for	   an	   hour	   or	   more	   in	   your	     cast	   one	   of	   these	   spells,	   you	   must	   expend	   a	   slot	   of	   
             favored	   terrain,	   you	   gain	   the	   following	   benefits:	     the	   spell’s	   level	   or	   higher.	   You	   regain	   all	   expended	   
             •   Difficult	   terrain	   doesn’t	   slow	   your	   group’s	   travel.	     spell	   slots	   when	   you	   finish	   a	   long	   rest.	   
             •   Your	   group	   can’t	   become	   lost	   except	   by	   magical	     	    For	   example,	   if	   you	   know	   the	   1st-   level	   spell	   animal	   
              means.	                                              friendship	   and	   have	   a	   1st-   level	   and	   a	   2nd-   level	   spell	   
             •   Even	   when	   you	   are	   engaged	   in	   another	   activity	     slot	   available,	   you	   can	   cast	   animal	   friendship	   using	   
                                                                   either	   slot.	   
              while	   traveling	   (such	   as	   foraging,	   navigating,	   or	   
              tracking),	   you	   remain	   alert	   to	   danger.	     Spells Known of 1st Level and Higher
             •   If	   you	   are	   traveling	   alone,	   you	   can	   move	   stealthily	     You	   know	   two	   1st-   level	   spells	   of	   your	   choice	   from	   
              at	   a	   normal	   pace.	                          the	   ranger	   spell	   list.	   
             •   When	   you	   forage,	   you	   find	   twice	   as	   much	   food	   as	     	    The	   Spells	   Known	   column	   of	   the	   Ranger	   table	   
              you	   normally	   would.	                           shows	   when	   you	   learn	   more	   ranger	   spells	   of	   your	   
             •   While	   tracking	   other	   creatures,	   you	   also	   learn	     choice.	   Each	   of	   these	   spells	   must	   be	   of	   a	   level	   for	   
              their	   exact	   number,	   their	   sizes,	   and	   how	   long	   ago	     which	   you	   have	   spell	   slots.	   For	   instance,	   when	   you	   
              they	   passed	   through	   the	   area.	           reach	   5th	   level	   in	   this	   class,	   you	   can	   learn	   one	   new	   
             	    You	   choose	   additional	   favored	   terrain	   types	   at	   6th	     spell	   of	   1st	   or	   2nd	   level.	   
             and	   10th	   level.	                                	    Additionally,	   when	   you	   gain	   a	   level	   in	   this	   class,	   
             Fighting Style                                        you	   can	   choose	   one	   of	   the	   ranger	   spells	   you	   know	   
                                                                   and	   replace	   it	   with	   another	   spell	   from	   the	   ranger	   
             At	   2nd	   level,	   you	   adopt	   a	   particular	   style	   of	   fighting	     spell	   list,	   which	   also	   must	   be	   of	   a	   level	   for	   which	   you	   
             as	   your	   specialty.	   Choose	   one	   of	   the	   following	     have	   spell	   slots.	   
             options.	   You	   can’t	   take	   a	   Fighting	   Style	   option	   more	   
             than	   once,	   even	   if	   you	   later	   get	   to	   choose	   again.	     Spellcasting Ability
                                                                   Wisdom	   is	   your	   spellcasting	   ability	   for	   your	   ranger	   
             Archery                                               spells,	   since	   your	   magic	   draws	   on	   your	   attunement	   
             You	   gain	   a	   +2	   bonus	   to	   attack	   rolls	   you	   make	   with	     to	   nature.	   You	   use	   your	   Wisdom	   whenever	   a	   spell	   
             ranged	   weapons.	                                   refers	   to	   your	   spellcasting	   ability.	   In	   addition,	   you	   
                                                                   use	   your	   Wisdom	   modifier	   when	   setting	   the	   saving	   
             Defense                                               throw	   DC	   for	   a	   ranger	   spell	   you	   cast	   and	   when	   
             While	   you	   are	   wearing	   armor,	   you	   gain	   a	   +1	   bonus	   to	     making	   an	   attack	   roll	   with	   one.	   
             AC.	                                                  	   
                                                                      Spell save DC = 8	   +	   your	   proficiency	   bonus	   +	   
             Dueling                                                            your	   Wisdom	   modifier	   
             When	   you	   are	   wielding	   a	   melee	   weapon	   in	   one	   hand	     	   
             and	   no	   other	   weapons,	   you	   gain	   a	   +2	   bonus	   to	     Spell attack modifier = your	   proficiency	   bonus	   +	   
             damage	   rolls	   with	   that	   weapon.	                        your	   Wisdom	   modifier	   










             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       36	   
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