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Quipper	                                              Actions	   
             Tiny	   beast,	   unaligned	                          Bite.	   Melee	   Weapon	   Attack:	   +0	   to	   hit,	   reach	   5	   ft.,	   one	   
                                                                   target.	   Hit:	   1	   piercing	   damage.	   
             Armor	   Class	   13	   
             Hit	   Points	   1	   (1d4	   −	   1)	                	   
             Speed	   0	   ft.,	   swim	   40	   ft.	              Raven	   
                                                                   Tiny	   beast,	   unaligned	   
             	     STR	     DEX	     CON	     INT	     WIS	     CHA	     Armor	   Class	   12	   
             	    2	   (−4)	    16	   (+3)	    9	   (−1)	     1	   (−5)	     7	   (−2)	     2	   (−4)	   
                                                                   Hit	   Points	   1	   (1d4	   −	   1)	   
             Senses	   darkvision	   60	   ft.,	   passive	   Perception	   8	     Speed	   10	   ft.,	   fly	   50	   ft.	   
             Languages	   —	                                       	     STR	     DEX	     CON	     INT	     WIS	     CHA	   
             Challenge	   0	   (10	   XP)	                         	    2	   (−4)	    14	   (+2)	    8	   (−1)	     2	   (−4)	    12	   (+1)	    6	   (−2)	   
             	   	   
             Blood	   Frenzy.	   The	   quipper	   has	   advantage	   on	   melee	     Skills	   Perception	   +3	   
             attack	   rolls	   against	   any	   creature	   that	   doesn’t	   have	   all	     Senses	   passive	   Perception	   13	   
             its	   hit	   points.	                                Languages	   —	   
             Water	   Breathing.	   The	   quipper	   can	   breathe	   only	     Challenge	   0	   (10	   XP)	   
             underwater.	   
                                                                   	   	   
             Actions	                                              Mimicry.	   The	   raven	   can	   mimic	   simple	   sounds	   it	   has	   
                                                                   heard,	   such	   as	   a	   person	   whispering,	   a	   baby	   crying,	   or	   
             Bite.	   Melee	   Weapon	   Attack:	   +5	   to	   hit,	   reach	   5	   ft.,	   one	     an	   animal	   chittering.	   A	   creature	   that	   hears	   the	   sounds	   
             target.	   Hit:	   1	   piercing	   damage.	   
                                                                   can	   tell	   they	   are	   imitations	   with	   a	   successful	   DC	   10	   
             	                                                     Wisdom	   (Insight)	   check.	   
             A	   quipper	   is	   a	   carnivorous	   fish	   with	   sharp	   teeth.	   
             Quippers	   can	   adapt	   to	   any	   aquatic	   environment,	     Actions	   
             including	   cold	   subterranean	   lakes.	   They	   frequently	   
             gather	   in	   swarms;	   the	   statistics	   for	   a	   swarm	   of	     Beak.	   Melee	   Weapon	   Attack:	   +4	   to	   hit,	   reach	   5	   ft.,	   one	   
             quippers	   appear	   later	   in	   this	   appendix.	     target.	   Hit:	   1	   piercing	   damage.	   
             	                                                     	   
                                                                   Reef	   Shark	   
             Rat	   
                                                                   Medium	   beast,	   unaligned	   
             Tiny	   beast,	   unaligned	   
                                                                   Armor	   Class	   12	   (natural	   armor)	   
             Armor	   Class	   10	   
             Hit	   Points	   1	   (1d4	   −	   1)	                Hit	   Points	   22	   (4d8	   +	   4)	   
             Speed	   20	   ft.	                                   Speed	   0	   ft.,	   swim	   40	   ft.	   
                                                                   	     STR	     DEX	     CON	     INT	     WIS	     CHA	   
             	     STR	     DEX	     CON	     INT	     WIS	     CHA	   
             	    2	   (−4)	    11	   (+0)	    9	   (−1)	     2	   (−4)	    10	   (+0)	    4	   (−3)	     	    14	   (+2)	    13	   (+1)	    13	   (+1)	    1	   (−5)	    10	   (+0)	    4	   (−3)	   
                                                                   Skills	   Perception	   +2	   
             Senses	   darkvision	   30	   ft.,	   passive	   Perception	   10	   
             Languages	   —	                                       Senses	   blindsight	   30	   ft.,	   passive	   Perception	   12	   
             Challenge	   0	   (10	   XP)	                         Languages	   —	   
                                                                   Challenge	   1/2	   (100	   XP)	   
             	   	   
                                                                   	   	   
             Keen	   Smell.	   The	   rat	   has	   advantage	   on	   Wisdom	   
             (Perception)	   checks	   that	   rely	   on	   smell.	     Pack	   Tactics.	   The	   shark	   has	   advantage	   on	   an	   attack	   roll	   
                                                                   against	   a	   creature	   if	   at	   least	   one	   of	   the	   shark’s	   allies	   is	   









             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       387	   
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