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Senses passive Perception 15 Challenge 1/4 (50 XP)
Languages Common, Giant, Winter Wolf
Challenge 3 (700 XP) Keen Hearing and Smell. The wolf has advantage on
Wisdom (Perception) checks that rely on hearing or
smell.
Keen Hearing and Smell. The wolf has advantage on
Wisdom (Perception) checks that rely on hearing or Pack Tactics. The wolf has advantage on attack rolls
smell. against a creature if at least one of the wolf’s allies is
within 5 feet of the creature and the ally isn’t
Pack Tactics. The wolf has advantage on an attack roll incapacitated.
against a creature if at least one of the wolf’s allies is
within 5 feet of the creature and the ally isn’t Actions
incapacitated.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one
Snow Camouflage. The wolf has advantage on target. Hit: 7 (2d4 + 2) piercing damage. If the target is
Dexterity (Stealth) checks made to hide in snowy a creature, it must succeed on a DC 11 Strength saving
terrain.
throw or be knocked prone.
Actions
Worg
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one
target. Hit: 11 (2d6 + 4) piercing damage. If the target is Large monstrosity, neutral evil
a creature, it must succeed on a DC 14 Strength saving Armor Class 13 (natural armor)
throw or be knocked prone.
Hit Points 26 (4d10 + 4)
Cold Breath (Recharge 5–6). The wolf exhales a blast of
freezing wind in a 15- foot cone. Each creature in that Speed 50 ft.
area must make a DC 12 Dexterity saving throw, taking STR DEX CON INT WIS CHA
18 (4d8) cold damage on a failed save, or half as much
damage on a successful one. 16 (+3) 13 (+1) 13 (+1) 7 (−2) 11 (+0) 8 (−1)
Skills Perception +4
The arctic- dwelling winter wolf is as large as a dire Senses darkvision 60 ft., passive Perception 14
wolf but has snow- white fur and pale blue eyes.
Frost giants use these evil creatures as guards and Languages Goblin, Worg
hunting companions, putting the wolves’ deadly Challenge 1/2 (100 XP)
breath weapon to use against their foes. Winter
wolves communicate with one another using growls Keen Hearing and Smell. The worg has advantage on
and barks, but they speak Common and Giant well Wisdom (Perception) checks that rely on hearing or
enough to follow simple conversations.
smell.
Wolf Actions
Medium beast, unaligned Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one
target. Hit: 10 (2d6 + 3) piercing damage. If the target is
Armor Class 13 (natural armor)
a creature, it must succeed on a DC 13 Strength saving
Hit Points 11 (2d8 + 2) throw or be knocked prone.
Speed 40 ft.
A worg is an evil predator that delights in hunting
STR DEX CON INT WIS CHA
and devouring creatures weaker than itself. Cunning
12 (+1) 15 (+2) 12 (+1) 3 (−4) 12 (+1) 6 (−2) and malevolent, worgs roam across the remote
wilderness or are raised by goblins and hobgoblins.
Skills Perception +3, Stealth +4 Those creatures use worgs as mounts, but a worg
Senses passive Perception 13 will turn on its rider if it feels mistreated or
Languages — malnourished. Worgs speak in their own language
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 393

