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specified, and anything that deprives you of your Breaking Up Your Move
ability to take actions also prevents you from taking
a bonus action. You can break up your movement on your turn,
using some of your speed before and after your
Other Activity on Your Turn action. For example, if you have a speed of 30 feet,
Your turn can include a variety of flourishes that you can move 10 feet, take your action, and then
require neither your action nor your move. move 20 feet.
You can communicate however you are able,
through brief utterances and gestures, as you take Moving between Attacks
your turn. If you take an action that includes more than one
You can also interact with one object or feature of weapon attack, you can break up your movement
the environment for free, during either your move or even further by moving between those attacks. For
your action. For example, you could open a door example, a fighter who can make two attacks with
during your move as you stride toward a foe, or you the Extra Attack feature and who has a speed of 25
could draw your weapon as part of the same action feet could move 10 feet, make an attack, move 15
you use to attack. feet, and then attack again.
If you want to interact with a second object, you
need to use your action. Some magic items and other Using Different Speeds
special objects always require an action to use, as If you have more than one speed, such as your
stated in their descriptions. walking speed and a flying speed, you can switch
The GM might require you to use an action for any back and forth between your speeds during your
of these activities when it needs special care or when move. Whenever you switch, subtract the distance
it presents an unusual obstacle. For instance, the GM you’ve already moved from the new speed. The
could reasonably expect you to use an action to open result determines how much farther you can move.
a stuck door or turn a crank to lower a drawbridge. If the result is 0 or less, you can’t use the new speed
during the current move.
Reactions For example, if you have a speed of 30 and a flying
speed of 60 because a wizard cast the fly spell on you,
Certain special abilities, spells, and situations allow you could fly 20 feet, then walk 10 feet, and then
you to take a special action called a reaction. A leap into the air to fly 30 feet more.
reaction is an instant response to a trigger of some
kind, which can occur on your turn or on someone Difficult Terrain
else’s. The opportunity attack is the most common
type of reaction. Combat rarely takes place in bare rooms or on
When you take a reaction, you can’t take another featureless plains. Boulder- strewn caverns, briar-
one until the start of your next turn. If the reaction choked forests, treacherous staircases—the setting
interrupts another creature’s turn, that creature can of a typical fight contains difficult terrain.
continue its turn right after the reaction. Every foot of movement in difficult terrain costs 1
extra foot. This rule is true even if multiple things in
Movement and Position a space count as difficult terrain.
Low furniture, rubble, undergrowth, steep stairs,
In combat, characters and monsters are in constant snow, and shallow bogs are examples of difficult
motion, often using movement and position to gain terrain. The space of another creature, whether
the upper hand. hostile or not, also counts as difficult terrain.
On your turn, you can move a distance up to your
speed. You can use as much or as little of your speed Being Prone
as you like on your turn, following the rules here. Combatants often find themselves lying on the
Your movement can include jumping, climbing, ground, either because they are knocked down or
and swimming. These different modes of movement because they throw themselves down. In the game,
can be combined with walking, or they can they are prone, a condition described in appendix
constitute your entire move. However you’re moving, PH- A.
you deduct the distance of each part of your move You can drop prone without using any of your
from your speed until it is used up or until you are speed. Standing up takes more effort; doing so costs
done moving.
an amount of movement equal to half your speed.
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 91

