Page 91 - D&D 5e - SRD
P. 91

specified,	   and	   anything	   that	   deprives	   you	   of	   your	     Breaking Up Your Move
             ability	   to	   take	   actions	   also	   prevents	   you	   from	   taking	   
             a	   bonus	   action.	                                You	   can	   break	   up	   your	   movement	   on	   your	   turn,	   
                                                                   using	   some	   of	   your	   speed	   before	   and	   after	   your	   
             Other Activity on Your Turn                           action.	   For	   example,	   if	   you	   have	   a	   speed	   of	   30	   feet,	   
             Your	   turn	   can	   include	   a	   variety	   of	   flourishes	   that	     you	   can	   move	   10	   feet,	   take	   your	   action,	   and	   then	   
             require	   neither	   your	   action	   nor	   your	   move.	     move	   20	   feet.	   
             	    You	   can	   communicate	   however	   you	   are	   able,	   
             through	   brief	   utterances	   and	   gestures,	   as	   you	   take	     Moving between Attacks
             your	   turn.	                                        If	   you	   take	   an	   action	   that	   includes	   more	   than	   one	   
             	    You	   can	   also	   interact	   with	   one	   object	   or	   feature	   of	     weapon	   attack,	   you	   can	   break	   up	   your	   movement	   
             the	   environment	   for	   free,	   during	   either	   your	   move	   or	     even	   further	   by	   moving	   between	   those	   attacks.	   For	   
             your	   action.	   For	   example,	   you	   could	   open	   a	   door	     example,	   a	   fighter	   who	   can	   make	   two	   attacks	   with	   
             during	   your	   move	   as	   you	   stride	   toward	   a	   foe,	   or	   you	     the	   Extra	   Attack	   feature	   and	   who	   has	   a	   speed	   of	   25	   
             could	   draw	   your	   weapon	   as	   part	   of	   the	   same	   action	     feet	   could	   move	   10	   feet,	   make	   an	   attack,	   move	   15	   
             you	   use	   to	   attack.	                          feet,	   and	   then	   attack	   again.	   
             	    If	   you	   want	   to	   interact	   with	   a	   second	   object,	   you	   
             need	   to	   use	   your	   action.	   Some	   magic	   items	   and	   other	     Using Different Speeds
             special	   objects	   always	   require	   an	   action	   to	   use,	   as	     If	   you	   have	   more	   than	   one	   speed,	   such	   as	   your	   
             stated	   in	   their	   descriptions.	               walking	   speed	   and	   a	   flying	   speed,	   you	   can	   switch	   
             	    The	   GM	   might	   require	   you	   to	   use	   an	   action	   for	   any	     back	   and	   forth	   between	   your	   speeds	   during	   your	   
             of	   these	   activities	   when	   it	   needs	   special	   care	   or	   when	     move.	   Whenever	   you	   switch,	   subtract	   the	   distance	   
             it	   presents	   an	   unusual	   obstacle.	   For	   instance,	   the	   GM	     you’ve	   already	   moved	   from	   the	   new	   speed.	   The	   
             could	   reasonably	   expect	   you	   to	   use	   an	   action	   to	   open	     result	   determines	   how	   much	   farther	   you	   can	   move.	   
             a	   stuck	   door	   or	   turn	   a	   crank	   to	   lower	   a	   drawbridge.	     If	   the	   result	   is	   0	   or	   less,	   you	   can’t	   use	   the	   new	   speed	   
                                                                   during	   the	   current	   move.	   
             Reactions                                             	    For	   example,	   if	   you	   have	   a	   speed	   of	   30	   and	   a	   flying	   
                                                                   speed	   of	   60	   because	   a	   wizard	   cast	   the	   fly	   spell	   on	   you,	   
             Certain	   special	   abilities,	   spells,	   and	   situations	   allow	     you	   could	   fly	   20	   feet,	   then	   walk	   10	   feet,	   and	   then	   
             you	   to	   take	   a	   special	   action	   called	   a	   reaction.	   A	     leap	   into	   the	   air	   to	   fly	   30	   feet	   more.	   
             reaction	   is	   an	   instant	   response	   to	   a	   trigger	   of	   some	   
             kind,	   which	   can	   occur	   on	   your	   turn	   or	   on	   someone	     Difficult Terrain
             else’s.	   The	   opportunity	   attack	   is	   the	   most	   common	   
             type	   of	   reaction.	                              Combat	   rarely	   takes	   place	   in	   bare	   rooms	   or	   on	   
             	    When	   you	   take	   a	   reaction,	   you	   can’t	   take	   another	     featureless	   plains.	   Boulder-   strewn	   caverns,	   briar-   
             one	   until	   the	   start	   of	   your	   next	   turn.	   If	   the	   reaction	     choked	   forests,	   treacherous	   staircases—the	   setting	   
             interrupts	   another	   creature’s	   turn,	   that	   creature	   can	     of	   a	   typical	   fight	   contains	   difficult	   terrain.	   
             continue	   its	   turn	   right	   after	   the	   reaction.	     	    Every	   foot	   of	   movement	   in	   difficult	   terrain	   costs	   1	   
                                                                   extra	   foot.	   This	   rule	   is	   true	   even	   if	   multiple	   things	   in	   
             Movement and Position                                 a	   space	   count	   as	   difficult	   terrain.	   
                                                                   	    Low	   furniture,	   rubble,	   undergrowth,	   steep	   stairs,	   
             In	   combat,	   characters	   and	   monsters	   are	   in	   constant	     snow,	   and	   shallow	   bogs	   are	   examples	   of	   difficult	   
             motion,	   often	   using	   movement	   and	   position	   to	   gain	     terrain.	   The	   space	   of	   another	   creature,	   whether	   
             the	   upper	   hand.	                                hostile	   or	   not,	   also	   counts	   as	   difficult	   terrain.	   
             	    On	   your	   turn,	   you	   can	   move	   a	   distance	   up	   to	   your	   
             speed.	   You	   can	   use	   as	   much	   or	   as	   little	   of	   your	   speed	     Being Prone
             as	   you	   like	   on	   your	   turn,	   following	   the	   rules	   here.	     Combatants	   often	   find	   themselves	   lying	   on	   the	   
             	    Your	   movement	   can	   include	   jumping,	   climbing,	     ground,	   either	   because	   they	   are	   knocked	   down	   or	   
             and	   swimming.	   These	   different	   modes	   of	   movement	     because	   they	   throw	   themselves	   down.	   In	   the	   game,	   
             can	   be	   combined	   with	   walking,	   or	   they	   can	     they	   are	   prone,	   a	   condition	   described	   in	   appendix	   
             constitute	   your	   entire	   move.	   However	   you’re	   moving,	     PH-   A.	   
             you	   deduct	   the	   distance	   of	   each	   part	   of	   your	   move	     	    You	   can	   drop	   prone	   without	   using	   any	   of	   your	   
             from	   your	   speed	   until	   it	   is	   used	   up	   or	   until	   you	   are	     speed.	   Standing	   up	   takes	   more	   effort;	   doing	   so	   costs	   
             done	   moving.	   
                                                                   an	   amount	   of	   movement	   equal	   to	   half	   your	   speed.	   





             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       91	   
   86   87   88   89   90   91   92   93   94   95   96