Page 50 - Monster Manual [11th Print]
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D  E M  I L I C H                                 LA R I    TRAITS
                                                               A demilich's tomb might have any or all of the following
             The immortality granted to a lich lasts only as long as   effects in place:
             it feeds mortal souls to its phylactery. If it falters or fails
             in that task, its bones turn to dust until only its skull   The first time a non-evil creature enters the tomb's
             remains. This "demilich" contains only a fragment of   area, the creature takes 16 (3d10) necrotic damage.
             the lich's malevolent life force-just enough so that if it   Monsters in the tomb have advantage on saving
             is disturbed, these remains rise into the air and assume   throws against being charmed or frightened, and
             a wraithlike form. The skull then emits a terrifying   against features that turn undead.
             howl that can slay the weak-hearted and leave others   The tomb is warded against the magical travel of
             trembling with fear. Left alone, it sinks back down and   creatures the demilich hasn't authorized. Such crea­
             returns to the empty peace of its existence.        tures can't teleport into or out of the tomb's area
               Few liches seek to become demiliches, for it means an   or use planar travel to enter or leave it. Effects that
             end to the existence they hoped to preserve by becoming   allow teleportation or planar travel work within the
             undead. However, time can erode the lich's reason and   tomb as long as they aren't used to leave or enter the
             memory, causing it to retreat into its ancient tomb and   tomb's area.
             forget to feed on souls. The spells it once knew fade   If the demilich is destroyed, these effects fade over the
             from its mind, and it no longer channels the arcane   course of 10 days.
             energy it wielded as a lich. However, even as a mere
             skull it remains a deadly and vexing enemy.        ACE R E R AK  N D   H  I S   D I S CI PLES
                                                                         A
               Enduring Existence. Even after a lich is reduced to   The transformation into a demilich isn't a bitter end for
             a demilich state, its phylactery survives. As long as its   all liches that experience it. Made as a conscious choice,
             phylactery is intact, the demilich can't be permanently   the path of the demilich becomes the next step in a dark
             destroyed. Its skull reforms after ldlO days, restoring   evolution. The lich Acererak-a powerful wizard and
             the creature to its wretched state. If it has the presence   demonologist and the infamous master of the To b   of
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             of mind to do so, a demilich can reclaim its former   Horrors-anticipated his own transformation, preparing for
             power by feeding just one soul to its phylactery. Doing   it by setting enchanted gemstones into his skull's eye sockets
             so restores the demilich to lich fo rm, reconstituting its   and teeth. Each of these soul gems possessed the power to
             undead body.                                       capture the souls on which  his phylactery would feed.
               U n dead N a ture. A demilich doesn't require air, food,   Acererak abandoned his physical body, accepting that it
             drink, or sleep. So great is a demilich's will to survive   would molder and dissolve to dust while he traveled the
             that it always has the maximum number of hit points for   planes as a disembodied consciousness. If the skull that
                                                                was his  last physical remains was ever disturbed, its gems
             its Hit Dice, instead of average hit points.       would claim the souls of the insolent intruders to his tomb,
                                                                magically transferring them to his phylactery.
                D
                                  I
             A  E M I L I C H ' S LA R                            Liches who follow Acererak's path believe that by becoming
             A demilich hides its earthly remains and treasures  n   a   free of their bodies, they can continue their quest for power
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             labyrinthine tomb guarded by monsters and traps. At the   beyond the mortal world. As their patron did, they secure
             heart of this labyrinth rests the demilich's skull and the   their remains within well-guarded vaults, using soul gems to
                                                                maintain their phylacteries and destroy the adventurers who
             dust from its other bones.                         disturb their lairs.
               In its crypt, a demilich has access to lair actions   Acererak or another demilich like him has a challenge
             and additional uses for its legendary actions. Its whole   rating of 21  (33,000 XP ,   or 23 (50,000 XP) in its lair, and
                                                                                )
             lair also has unique traits. A demilich in its lair has a   gains the following additional action option.
             challenge rating of 20 (24,500 XP).                 T r ap Soul. The demilich targets one creature that it can see
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                                                                within 30 feet of it. The target  u st make a DC  9   Charisma
             LAIR ACTIONS                                       saving throw. On a failed save, the target's soul is magically
             On initiative count 20 (losing initiative ties), the demilich   trapped inside one of the demilich's gems. While the soul is
                                  1
             rolls a d20. On a result of  1   or higher, the demilich   trapped, the target's body and all the equipment it is carrying
             takes a lair action to cause one of the following effects. It   cease to exist. On a successful save, the target takes 24
             can't use the same effect two rounds in a row.     (7d6) necrotic damage, and if this damage reduces the target
                                                                to 0 hit points, its soul is trapped as if it failed the saving
               The tomb trembles violently for a moment. Each crea­  throw. A soul trapped in a gem for 24 hours is devoured and
              ture on the floor of the tomb must succeed on a DC  19   ceases to exist.
              Dexterity saving throw or be knocked prone.        If  the demilich d r ops to 0 hit points, it is destroyed and
              The demilich targets one creature it can see within   turns to powder, leaving behind its gems. Crushing a gem
              60 feet of it. An antimagic field fills the space of the   releases any soul trapped within, at which point the target's
                                                                body re-forms in  an  unoccupied space nearest to the gem
              target, moving with it until initiative count 20 on   and in the same state as when it was trapped.
              the next round.
              The demilich targets any number of creatures it can
              see within 30 feet of it. No target can regain hit points
              until initiative count 20 on the next round.






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