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Lost Soul
When a ghost has failed to complete its unfinished business for
too long, it occasionally becomes a lost soul. A lost soul has
existed for so long that is has no memory of its life or whatever
unresolved task caused it to become a ghost, so it simply wanders
across the world yearning to find a meaning to its existence.
Some lost souls seek out the living, hoping that they might find
a way to put their soul to rest, while others may instead seek to
kill the living in fits of spite and jealousy. Like regular ghosts,
lost souls can still resolve their unfinished business, though it is
often much harder to do so due to them not being tied to a
specific location. Otherwise, the haunting of a lost soul is exactly
the same as that of a regular ghost.
Eternal Wanderers. Lost souls have lost their binding to
whatever creature, place or object they may have haunted before,
and they have no memory of it, so they instead wander the land.
Undead Nature. A lost soul doesn't require air, food, drink, or
sleep.
Variant: Martial Ghosts
Some ghosts and lost souls had martial training and battlefield
experience in life, granting them an increased strength of 16 in
death. A warrior ghost or lost soul wearing a chain shirt (AC 14
for the ghost, AC 15 for the lost soul) and wielding a longsword
has a challenge rating of 6 (2,300 XP) for the ghost, and 7 (2,900
XP) for the lost soul, and the following additional action options:
Multiattack. The ghost makes two longsword attacks.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one
creature. Hit: 8 (1d8 + 3) slashing damage, plus 13 (3d8)
necrotic damage.
CHAPTER 4 | CREATURES
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