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Zombies


             Sinister necromantic magic infuses the remains of the dead,       The flesh and bones of any formerly living creature can be
             causing them to rise as zombies that do their creator's bidding   imbued with some semblance of life, transforming them into a
             without fear or hesitation. They move with a jerky, uneven gait,   zombie. Necromantic magic, usually from spells, animates a
             clad in the moldering apparel they wore when put to rest, and   zombie. Some zombies rise spontaneously when dark magic
             carrying the stench of decay.                      saturates an area. Once turned into a zombie, a creature can't be
                                                                restored to life except by powerful magic.
                                                                Sample Zombie
                                                                The zombie statistics presented here use a young black dragon as
                                                                the base creature.
                                                                Zombie Template

                                                                An aberration, beast, dragon, fey, fiend, giant, humanoid, or
                                                                monstrosity can become a zombie. When it undergoes this
                                                                transformation, it retains its statistics except as described below.
                                                                    Lost Characteristics. The zombie loses its original saving
                                                                throw and skill bonuses, as well as any special senses or special
                                                                traits.
                                                                    Type. The zombie’s type is Undead, and it loses any tags. It no
                                                                longer requires air, food, drink, or sleep.
                                                                    Alignment. The zombie is Neutral Evil.
                                                                    Speed. Reduce all the zombie’s speeds by 10 feet, to a
                                                                minimum of 5 feet.
                                                                    Ability Scores. The zombie’s ability scores change as follows:
                                                                Int 3 (-4), Wis: 6 (-2), Cha: 5 (-3). Int, Wis, and Cha can’t be
                                                                increased by this change. The zombie’s Constitution score is
                                                                increased by 2, and its Dexterity score is decreased by 6, to a
                                                                minimum value of 6 (-2).
                                                                    Senses. The zombie has darkvision with a radius of 60 feet.
                                                                    Saving Throw: Wisdom. The zombie adds its proficiency
                                                                modifier to its Wisdom saving throws
                                                                    Damage Immunities. The zombie is immune to poison
                                                                damage.
                                                                    Condition Immunities. The zombie can’t be poisoned.
                                                                    Hit Dice. The zombie gains two additional hit dice, increasing
                                                                its hit points by the regular amount.
                                                                    Undead Fortitude.  If damage reduces the zombie to 0 hit
                                                                points, it must make a Constitution saving throw with  a DC of 5
                                                                + the damage taken, unless the damage is  radiant or from a
                                                                critical hit. On a success, the zombie drops to 1 hit point instead.
                                                                    Languages. The zombie understands all languages it knew in
                                                                life but can’t speak.

                                                                                            CHAPTER 4 | CREATURES
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