Page 9 - Lords of Madness: The Book of Aberrations
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otherwhen are capable of unthinkable acts that to other races   of the universe could reach the Far Realm in much the same
               might seem works of random and meaningless evil.  way that a planar traveler could. If explorers have attempted
                 No known aberration races hail from such a perversion   such a journey, they have not returned to tell the tale.
               of the proper course of things, but the possibility cannot be     Wherever the Far Realm truly lies, it is a place where all

               dismissed.                                        natural law runs amok. Aberrations are spawned in its infinite

                                                                 madness, and some of these find their way—through space,
              THE PLANES                                         through time, or most commonly through planar travel—to
               Various aberrations have their origins in the infinite variety   the  mundane  realms  of  humanoids.  Cloakers,  the  strange

               of  planes  that  exist  beyond  the  Material                 and  sinister  beings  that  haunt  the  black
                                                                                     underground  depths,  originated
               Plane.  Just  like  worlds  distant  in
      CHAPTER 1  WHAT IS AN   ABERRATION?  time  or  space,  the  stranger  and       in the Far Realm and came to the
                                                                                        normal  world  long  ago.  Like-
               more  remote  planes  are
                                                                                         wise,  the  terrible  psurlons,
               places where the very laws
               of  nature  no  longer  apply.
                                                                                          psionic  monsters  of  great
               Capricious  gods,  bizarre
                                                                                          Far Realm.
               magical  phenomena,  and                                                   strength, also arose in the
               alien environments all com-
               bine to populate the planes                                                 Ethereal Plane
               with  strange  and  fearful                                                 The  swirling mist of the
               beings.                                                                     Ethereal Plane is home to a
                 Planar  denizens                                                          number of strange planar
               are  outsiders  or  ele-                                                    aberrations  that  interact
               mentals—beings that                                                         with  the  normal  world.
               might better be regard-                                                     The ethereal filcher is one

           Illus. by M. Phillippi  in corporeal forms. Howev-                              has  caused  tremendous
                                                                                            of  the  more  common,  a
               ed as spirits manifested
                                                                                            bizarre  creature  whose
               er, planes such as the Abyss,
                                                                                            penchant for petty theft
               Pandemonium, or Gehenna
               are also home to creatures
                                                                                           trouble  for  groups  of
               that are every bit as phys-
                                                                                          adventurers and explorers.
               ical  as  humanoids.  Few                                                  Far  more  dangerous  and
               aberration  races  are  pow-                                               sinister  aberrations,  such
               erful  enough  to  challenge                                               as  the  ethergaunts  (Fiend
               the  great  outsider  races  for                                          Folio page 64) and the nilshai
               dominance of a plane, but planar-                                        (Unapproachable East page 67),
               dwelling aberrations control or infest                                 also inhabit  the  Ethereal  Plane
               portions of nongood planes.                                         or  the  drifting  demiplanes  found
                 Aberrations from distant planes are in                       in  its  depths.  Ethereal  aberrations  enjoy
               some ways closer to their origins than aber-                   easy access to the Material Plane, but at the
               rations from space. Spells such as plane shift,                same time remain safe from all but the most
               shadow walk, gate, or astral projection offer ready   A wizard lost in the Far Realm  powerful and determined enemies in the
               access to distant planes—and, unlike a teleport                mundane world.
               spell, it’s possible to set off without knowing precisely where
               you’re going.                                   Alternate Material Planes
                                                                 Beyond  the  Plane  of  Shadow  lie  entire  cosmologies  only
              Far Realm                                          guessed at by the sages and clerics of humankind. Some of
               While aberrations do roam the depths of the Nine Hells and   these alternate cosmologies strongly resemble the familiar
               the fetid layers of the Abyss, they are especially common in one   multiverse, but others are strange and hostile places. Much
               plane—the Far Realm. The Far Realm represents the very edge   like the “otherwhen” worlds or planets remote in time or space,
               of creation, the place that exists at the borders of conception.   alternate Material Planes are places where almost anything
               What lies beyond it is physically inconceivable and cannot be   could be true.
               brought into existence. It is possible that the Far Realm exists     Travel from one Material Plane to another is difficult at

               as both a spatial and temporal frontier as well as a planar one,   best. The roads through the Plane of Shadow are dim and

               and that a traveler who moves through space or time to the ends   confusing, and few can find a path leading in the direction

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