Page 101 - D&D - Player's Handbook
P. 101

EQUIPMENT                                         SPELLCASTING   Focus
            Vou start with the following equipment, in addition to  Vou can use an arcane focus (found in chapter 5) as a
            the equipment granted by your background:         spellcasting focus for your sorcerer spells.
             (a) a light crossbow and 20 bolts or (b) any simple  SORCEROUS ORIGIN
             weapon
             (a) a component pouch or (b) an arcane focus     Choose a sorcerous origin, which describes the
             (a) a dungeoneer's pack or (b) an explorer's pack  source of your innate magical power: Draconic
             Two daggers                                      Bloodline or Wild Magic, both detailed at the end of the
                                                              c1ass description.
            SPELLCASTING                                        Your choice grants you features when you choose it at
            An event in your past, or in the life of a parent or  1st leveI and again at 6th, 14th, and 18th leveI.
            ancestor, left an indelible mark on you, infusing you with
            arcane magic. This font of magic, whatever its origin,  FONT OF MAGIC
            fuels your spells. See chapter 10 for the general rules of  At 2nd levei, you tap into a deep wellspring of magic
            spellcasting and chapter 11 for the sorcerer spelllist.  within yourself. This wellspring is represented by
                                                              sorcery points, which allow you to create a variety of
            CANTRIPS                                          magical effects.
            At 1st leveI, you know four cantrips of your choice from
            the sorcerer spelllist. Vou learn additional sorcerer  SORCERY POINTS
            cantrips of your choice at higher leveis, as shown in the  Vou have 2 sorcery points, and you gain more as you
            Cantrips Known column of the Sorcerer table.      reach higher leveis. as shown in the Sorcery Points
                                                              column of the Sorcerer table. You can never have
            SPELL SLOTS                                       more sorcery points than shown on the table for your
            The Sorcerer table shows how many spell slots you  leveI. Vou regain ali spent sorcery points when you
            have to cast your spells of 1st levei and higher. To cast  finish a long rest.
            one of these sorcerer spells, you must expend a slot of
            the spell's levei or higher. Vou regain ali expended spell  FLEXIBLE CASTING
            slots when you finish a long rest.                Vou can use your sorcery points to gain additional spell
              For example, if you know the 1st-levei spell burning  slots. or sacrifice spell slots to gain additional sorcery
            hands and have a 1st-levei and a 2nd-levei spell slot  points. Vou learn other ways to use your sorcery points
            available, you can cast burning hands using either slot.  as you reach higher leveis.
                                                                Creating Spel1 S/ots. Vou can transform unexpended
            SPELLS KNOWN OF 1ST LEVEL AND HWHER               sorcery points into one spell slot as a bonus action on
            Vou know two 1st-levei spells of your choice from the  your turno The Creating Spell Slots table shows the cost
            sorcerer spelllist.                               of creating a spell slot of a given leveI. Vou can create
              The Spells Known column of the Sorcerer table   spell slots no higher in leveI than 5th.
            shows when you learn more sorcerer spells of your
            choice. Each of these spells must be of a levei for which  CREATlNC  SPELL  SLOTS
            you have spell slots. For instance, when you reach 3rd  SpellSlot  Sorcery
            levei in this c1ass, you can learn one new spell of 1st  Levei  PointCost
            or 2nd leveI.
              Additionally, when you gain a levei in this c1ass,   1st       2
            you can choose one of the sorcerer spells you know    2nd        3
            and replace it with another spell from the sorcerer   3rd        5
            spelllist, which also must be of a levei for which you  4th      6
            have spell slots.                                     5th        7

            SPELLCASTING   ABILITY                              Converting a Spel1 S/ot to Sorcery Points. As a
            Charisma is your spellcasting ability for your sorcerer  bonus action on your turn, you can expend one spell
            spells, since the power of your magic relies on your  slot and gain a number of sorcery points equal to the
            ability to project your will into the world. Vou use your  slot's leveI.
            Charisma whenever a spell refers to your spellcasting
            ability. In addition. you use your Charisma modifier  METAMAGIC
            when setting the saving throw DC for a sorcerer spell  At 3rd levei, you gain the ability to twist your spells
            you cast and when making an attack roll with one.
                                                              to suit your needs. Vou gain two of the following
                   Spellsave DC~ 8 + your proficiencybonus +  Metamagic options of your choice. Vou gain another one
                          yourCharisma modifier               at 10th and 17th leveI.
                                                                Vou can use only one Metamagic option on a spell
                  Spellattack modifier~ your proficiencybonus +  when you cast it, unless otherwise noted.
                          yourCharisma modifier




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