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                                           a pair and must be
                                                                   used together.
           Scythe. Attacks made against targets within 5ft. of you
           have disadvantage.                                      Weapons Table
           Twin Blades. These dual swords each represent part of a   Name       Cost   Damage   Weight   Properties
           whole and are perfectly balanced for wielding one in each   Simple Melee Weapons
           hand. They come as a pair and must be used together.
                                                                   Scythe       20gp   1d10     10lb.    Two-
            Scythe. Attacks                                                           Slashing           Handed,
            made against targets                                                      or                 Reach,
            within 5ft. of you                                                        Piercing           Special
            have disadvantage.
                                                                   Martial Melee Weapons
            Twin Blades. These
            dual swords each
            represent part of a                                    War Scythe   50gp   1d12     12lb.    Heavy,
            whole and are                                                             Slashing           Reach,
            perfectly balanced for                                                                       Two-
                                                                                                         handed
            wielding one in each
            hand. They come as                                     Twin Blades   30gp   2d4+2   6lb.     Light,
                                                                                      Slashing           Special




               

            

           In rare cases a Dragon Knight’s career leads them to even greater levels of power and renown. The following pages will map out
           how their abilities grow beyond the mortal realm.
            Epic Dragon Knight
                                                                                         Spell Slots Per Spell Level
                              Proficiency                                     Cantrips
            Level    EXP                               Features                        1st   2nd   3rd   4th   5th
                                Bonus                                          Known
                                          Ability Score Improvement, Dragon Aspect
             21     410,000       6                                              3      4    3     3    3     2
                                                       Feature
             22     470,000       6                Dragon Bladesmith             3      4    3     3    3     2
             23     540,000       6                  Divine Favor                3      5    3     3    3     2
             24     620,000       6                  Dragon Nova                 3      5    4     3    3     2
                                          Ability Score Improvement, Dragon Aspect
             25     710,000       6                                              3      5    4     4    3     2
                                                       Feature
             26     810,000       6                  Dragon’s Aid                4      5    4     4    4     2
             27     950,000       6                  Dragon’s Reach              4      5    4     4    4     3
             28    1,200,000      6               Dragon Aspect Feature          4      5    4     4    4     3
             29    1,500,000      6       Ability Score Improvement, Dragon Shield    4   5   5    4    4     3
             30    1,800,000      6            Avatar of the Platinum Dragon     4      5    5     4    4     3



                                            your DM allows it, in place of an ability score improvement,
                                                                  you may choose either an Epic Boon (as found in the
           When you reach 21st level, and again at 25th and 29th   Dungeon Master’s Guide) or a Feat (as found in the
           level, you can increase one ability score of your choice by   Player’s Handbook).
           2, or you can increase two ability scores of your choice by
           1. Contrary to earlier levels, you can now improve your    
           ability scores up to 24 using this feature. Alternatively, if






  Scott Pyles (Order #26819287)
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