Page 103 - Tales from the Yawning Portal
P. 103

102
                                                                                                              CHAPTER 4  I WHITE  PLUME  MOUNTAIN

                                                                                                              pies and other denizens of the dungeon fed. There are
                                                             west at a depth 100 feet below that of the ledge. Its run-
                                                                                                              the party only that she is charged with keeping the kel-
                                                            by an underground stream that enters from the north-
                                                                                                             If she is captured alive and made to talk, she will tell
                                                             level of the sunken ledge described in area 17. It is fed
                                                                                                              attack rolls.
                                                             the ceiling of the cavern it occupies, 50 feet above the
                                                                                                              with desperate savagery, giving her advantage on all her
                                                             down to the red-hot rock below, and reaching nearly to
                                                                                                              situation, she changes into werewolf form and attacks
                                                             This boiling lake is several hundred feet deep, extending
                                                                                                              If Burket is killed or if Snarla finds herself in a bad
                                                             15.  BOILING LAKE
                                                                                                              3rd level  (3  slots): dispel magic.fear, haste, stinking cloud
                                                                                                              2nd level  (3  slots): mirror image, web
                                                             ing lake at area 15, in case of an "accident."
                                                                                                              1st level  (4 slots): magic missile, shield, thunderwave
                                                             is to prevent the dungeon from being flooded by the boil-
                                                                                                              Cantrips (at will):.fire bolt, light, mage hand, shocking grasp
                                                           These barriers are emergency doors, whose purpose
                                                                                                              tacks). She has the following wizard spells prepared:
                                                             direction.
                                                                                                              ability is  Intelligence (spell save DC  14, +6 to hit with spell at-
                                                             has a handle so that it can be pulled open from that
                                                                                                              Spellcasting. Snarla is  a 6th-level spellcaster. Her spellcasting
                                                             pivoting them to the north. The north side of each door
                                                             jamb on the north side and thus can be opened only by
                                                                                                              creases her challenge rating to 5 (1,800 XP):
                                                             metal, their edges flanged so that they overlap the door
                                                                                                              and she has the following additional feature, which in-
                                                             The three doors along the corridor are made of thick
                                                                                                             Snarla is a werewolf, her Intelligence is 16 (+3),
                                                                                                              that enters.
                                                             14.  FLOOD  DOORS
                                                                                                              adjoins the corridor. They stand ready to engage anyone
                                                                                                              over the arrow slit and move to defend the door that
                                                             of 1,300 gp.
                                                                                                              lover, the wizard Snarla, to close and lock the shutter
                                                             are 400 ep, 300 gp, and seven gems worth a total
                                                                                                             Development. After Burket shoots, he then warns his
                                                             a stinking cloud spell that lasts for  1 minute. Inside
                                                                                                              rounds, it deals 2 (ld4) fire damage to such creatures.
                                                             command word known only to Snarla, or it will emit
                                                                                                              cylinder or starts its turn inside the cylinder. On later
                                                             actually is. The chest must be opened while uttering a
                                                                                                              fire damage to any creature that enters the spinning
                                                           Treasure. Only the brass-bound chest appears as it
                                                                                                              guished. On the first round, the burning oil deals 9 (2d8)
                                                             spell will automatically remove the illusion.
                                                                                                             The oil burns for 2d4 rounds if the fire is not extin-
                                                             and ceiling of the room are quite bare. A dispel magic
                                                             cious treats are just ordinary rations. The walls, floor,
                                                                                                 MAP 4.4:  Boiling
                                                                                    Lake
                                                             opulent bed is only an old straw mattress, and the deli-
                                                             spell or similar illusion-piercing magic reveals that the
                                                           In fact, the room is covered in illusions; a true seeing
                                                             very tasty.
                                                             be disappointed in the extreme, finding it tough and not
                                                             uncomfortable, and anybody who samples the food will
                                                             Anyone who tries out the bed will find that it feels quite
                                                           the room is  a brass-bound oak chest.
                                                           delicious-looking comestibles. In the northwest corner of
                                                           a low table is  a buffet of sweetmeats, cakes, and other
                                                           lavishly covered  bed, strewn with cushions. Next to it on
                                                           with fleecy clouds. In the northeast corner is  a large and
                                                           by an  intricate mosaic depicting a summer sky dotted
                                                           erotic tapestries and shimmering curtains, the ceiling
                                                           decorated. The floor is covered  by fine  rugs, the walls  by
                                                           Unlike the room you just left, this place is  beautifully
                                             SANCTUM
                                                             13.  Snarla's
                                                             fire damage.
                                                             by an explosive runes glyph of warding that deals 5d6
                                                             that she has prepared and no others. It is protected
                                                             and S narla's spellbook. The book contains the spells
                                                             table. upon which are a large candlestick (worth 10 gp)
                                                           Treasure. The room has a couple of benches and a
                                                         than she does.
                                                             le
                                                             never been past the doors at area 14. Burket knows even
                                                              any ection of the dungeon other than her own. She has
                                                            trange gaps in her memory concerning her employer or
   98   99   100   101   102   103   104   105   106   107   108