Page 207 - Tales from the Yawning Portal
P. 207

13.  GUEST  CHAMBER
                                                             Ifjarl Grugnur and his lady, Estia, survived the assault
                                                             on che glacial rife.  they will be sequestered in this cham-
                                                             ber. accompanied by a frost giant that serves as a door
                                                             guard. If che jar! and his lady are not present, the room
                                                             concain  two frost giants, recently arrived messengers.
                                                               The place is dimly lit by a few torches. It holds eight
                                                             cots, a long table, two benches, two chairs, three stools,
                                                             two buckets, six chests, a large box, and a cabinet.
                                                             Hides on the floors and pelts on the cots help to make
                                                             this place more comfortable and familiar for frost giant
                                                             guests. Pegs hold clothing and three giants' bags.
                                                               Treasure. Each giant carries 100 gp. In addition, the
                                                             jar! and his lady will have whatever loot they managed to
                                                             salvage from their stronghold.
                                                             14.  GUEST CHAMBER
                                                             Two cloud giants, a noble and his traveling companion,
                                                             have come to hear from King Snurre why his war-
                                                             fare will profit them and make them more powerful.
                                                             The giants have two lions serving as watch-animals
                                                             at the door. The noble has a chain mail coat (AC  16),
                                                             and both have their great morningstars and throwing
                                                             rocks nearby.
                                                               The chamber contains two very large beds, two ward-
                                                             robes, two small tables, a large table, two chairs, two
                                                             stools, two buckets, a cabinet, a bench, and four chests.
                                                             The place is illuminated by torchlight, and there are
                                                             tapestries on the walls, rugs and hides on the floor, and
                                                             furs on the beds.
                                                               Treasure. On the small table near the bed to the south
                                                             is a platinum box set with moonstones and sunstones
                                                             (worth 1,000 gp) that holds ten gems (worth 100 gp
                                                             each), which are a present to the visitors from the king.
                                                             15.  TROLLS'  CHAMBER
                                                             Six troll guards nest in this room. Two of them keep
                                                             watch in the northern passage (within the area marked
                                                             by Xs) and two others do the same in the southern
                                                             passage. The other two monsters are in the central
                                                             chamber. Dozens of various polearms, morningstars,
                                                             and swords lie heaped in the middle of the room. (These
                                                             are used to arm the gnolls currently penned in areas
                                                             16 and 17.)
                                                               Treasure. Each troll has a nest of sticks, bones, hide
                                                             and skin scraps, and other nauseating material in which
                                                             is hidden 50 gp.
                                                             16.  THRALL PEN
                                                             Sixteen unarmed gnolls dwell here. Each has nothing
                                                             but a heap of straw and a hide coverlet. Although these
                                                             creatures are slaves of the giants, they identify with
                                                             their masters' cause and will never help humans for any
                                                             reason- in fact, they will gladly take up arms to fight in-
                                                             truders if given the chance.

                                                             17.  THRALL PEN
                                                             Ten unarmed gnolls dwell here. They will behave in all
                                                             respects like their kin in area 16.
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