Page 202 - D&D Bestiary
P. 202

Ruined desert cities and the tombs of forgotten
        monarchs make perfect lairs for the wicked lamias.
        These decadent monsters take what has been
        forgotten and make it the seat of their hedonistic rule,
        surrounding themselves with sycophants. Lamias rely
        on jackalweres to perform various tasks, sending them
        across the wastes to capture slaves or steal treasures
        from caravans, encampments, or villages, concealed by
        the lamia's magic as they attack.
          A lamia has a beautiful humanoid upper body that
        merges into a powerful four-legged leonine form. Its
        vicious black claws speak to its predatory nature, as
        does its hunger for torture and humanoid flesh.
          Tyrants of Pleasure. Lamias adorn their crumbling
        havens with finery stolen from passing caravans, then
        use magic to further accentuate their lairs, masking
        decay with illusiQn. A lair's breathtaking gardens, finely
        decorated apartments, and numerous slaves seem at   Large monstrosity, chaotic evil
        odds with its remoteness and state of ruin.
          Using its intoxicating touch, a lamia weakens the   Armor Class 13  (natural armor)
        minds of its enemies, making them more susceptible   Hit Points 97  (13d10 + 26)
                                                          Speed 30ft.
        to its enchantment spells and turning them into its
        slaves. Those it beguiles with geas spells are pitted
                                                            STR     DEX    CON     INT    WIS    CHA
        against each other in elaborate contests for the
                                                           16 (+3)   13  (+1)   15  (+2)   14  (+2)   15  (+2)   16 (+3)
        lamia's amusement.
          Vain Predators. Always anxious to gain more wealth
                                                          Skills  Deception +7, Insight +4, Stealth +3
        and slaves, a lamia uses a pool of water or a mirror
                                                          Senses darkvision  60ft., passive Perception 12
        in conjunction with a scrying spell to view its domain.   Languages Abyssal, Common
        A lamia uses this power to watch over trade routes   Challenge 4 (1 ,100 XP)
        and nearby settlements, or to seek out objects and
        creatures it fancies.                             Innate Spellcasting. The lamia's innate spellcasting ability is
          Lamias are particularly fond of seeking out
                                                          Charisma (spell save DC 13).  It can innately cast the following
        adventurers with pure hearts to seduce and corrupt
                                                          spells, requiring no  material components.
        to evil, savoring the destruction of their virtue. They
        use their magic to lure potential victims to their lairs,   At will: disguise self (any humanoid form), major image
        relying on illusion and their thralls to capture hapless   3fday each: charm person, mirror image, scrying, suggestion
        foes. Lamias prize beauty and strength above all else,   1fday: geas
        however. Any prisoner that falls short of their esteem
                                                          ACTIONS
        becomes the main course in a horrible feast, or is set
        free to die while wandering the wastes.           Multiattack. The lamia makes two attacks: one with  its claws
          As long as they have slaves to face their enemies,   and one with  its dagger or Intoxicating Touch.
        lamias fight from the fringes, beguiling foes with magic   Claws.  Melee Weapon Attack: +5 to hit, reach 5 ft.,  one target.
        if they can. A lamia pressed into melee never stays there   Hit:  14  (2d10 + 3)  slashing damage.
        for long, shredding flesh with claw and dagger before
                                                          Dagger.  Melee Weapon Attack: +5 to hit, reach  5 ft.,  one target.
        springing away to safety.
                                                          Hit:  5 (1d4 + 3)  piercing damage.
          Minions ofGraz'zt. The demO£!  lord Graz'zt creates
        lamias from his mortal servants, granting them    Intoxicating Touch.  Melee Spell Attack: +5 to hit,  reach 5 ft.,
        immortality in return for monstrous power and an oath   one creature. Hit: The target is  magically cursed for  1 hour.
        of fealty. Graz'zt sometimes tasks lamias with guarding   Until the curse ends, the target has disadvantage on Wisdom
        locations important to him, but lamias in his service   saving throws and all  ability checks.
        remain free to spread their evil as they see fjt.


                                                                                                             ~01
   197   198   199   200   201   202   203   204   205   206   207