Page 202 - D&D Bestiary
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Ruined desert cities and the tombs of forgotten
monarchs make perfect lairs for the wicked lamias.
These decadent monsters take what has been
forgotten and make it the seat of their hedonistic rule,
surrounding themselves with sycophants. Lamias rely
on jackalweres to perform various tasks, sending them
across the wastes to capture slaves or steal treasures
from caravans, encampments, or villages, concealed by
the lamia's magic as they attack.
A lamia has a beautiful humanoid upper body that
merges into a powerful four-legged leonine form. Its
vicious black claws speak to its predatory nature, as
does its hunger for torture and humanoid flesh.
Tyrants of Pleasure. Lamias adorn their crumbling
havens with finery stolen from passing caravans, then
use magic to further accentuate their lairs, masking
decay with illusiQn. A lair's breathtaking gardens, finely
decorated apartments, and numerous slaves seem at Large monstrosity, chaotic evil
odds with its remoteness and state of ruin.
Using its intoxicating touch, a lamia weakens the Armor Class 13 (natural armor)
minds of its enemies, making them more susceptible Hit Points 97 (13d10 + 26)
Speed 30ft.
to its enchantment spells and turning them into its
slaves. Those it beguiles with geas spells are pitted
STR DEX CON INT WIS CHA
against each other in elaborate contests for the
16 (+3) 13 (+1) 15 (+2) 14 (+2) 15 (+2) 16 (+3)
lamia's amusement.
Vain Predators. Always anxious to gain more wealth
Skills Deception +7, Insight +4, Stealth +3
and slaves, a lamia uses a pool of water or a mirror
Senses darkvision 60ft., passive Perception 12
in conjunction with a scrying spell to view its domain. Languages Abyssal, Common
A lamia uses this power to watch over trade routes Challenge 4 (1 ,100 XP)
and nearby settlements, or to seek out objects and
creatures it fancies. Innate Spellcasting. The lamia's innate spellcasting ability is
Lamias are particularly fond of seeking out
Charisma (spell save DC 13). It can innately cast the following
adventurers with pure hearts to seduce and corrupt
spells, requiring no material components.
to evil, savoring the destruction of their virtue. They
use their magic to lure potential victims to their lairs, At will: disguise self (any humanoid form), major image
relying on illusion and their thralls to capture hapless 3fday each: charm person, mirror image, scrying, suggestion
foes. Lamias prize beauty and strength above all else, 1fday: geas
however. Any prisoner that falls short of their esteem
ACTIONS
becomes the main course in a horrible feast, or is set
free to die while wandering the wastes. Multiattack. The lamia makes two attacks: one with its claws
As long as they have slaves to face their enemies, and one with its dagger or Intoxicating Touch.
lamias fight from the fringes, beguiling foes with magic Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
if they can. A lamia pressed into melee never stays there Hit: 14 (2d10 + 3) slashing damage.
for long, shredding flesh with claw and dagger before
Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
springing away to safety.
Hit: 5 (1d4 + 3) piercing damage.
Minions ofGraz'zt. The demO£! lord Graz'zt creates
lamias from his mortal servants, granting them Intoxicating Touch. Melee Spell Attack: +5 to hit, reach 5 ft.,
immortality in return for monstrous power and an oath one creature. Hit: The target is magically cursed for 1 hour.
of fealty. Graz'zt sometimes tasks lamias with guarding Until the curse ends, the target has disadvantage on Wisdom
locations important to him, but lamias in his service saving throws and all ability checks.
remain free to spread their evil as they see fjt.
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