Page 208 - D&D Bestiary
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When a werebear transforms, it grows to enormous   Weretigers live in jungles on the fringes of humanoid
        size, lashing out with weapons or claws. It fights with   civilization, traveling to isolated settlements to trade or
        the ferocity of a bear, though even in its bestial forms,   revel. They live and hunt alone or in small family groups.
        it avoids biting so as to not pass on its curse. Typically,
        a were bear passes on its lycanthropy only to chosen   WEREWOLF
        companions or apprentices, spending the time that   A werewolf is a savage predator. In its humanoid form,
        follows helping the new lycanthrope accept the curse in   a werewolf has heightened senses, a fiery temper, and
        order to control it.
                                                          a tenqency to eat rare meat. Its wolf form is a fears9me
          Solitary creatures, werebears act as wardens over   predator, but its hybrid form is more terrifying by far-a
        their territory, protecting flora and fauna alike from
                                                          furred and well-muscled humanoid body topped by a
        humanoid or monstrous intrusion. Though most      ravening wolf's head. A werewolf can wield weapons in
        were bears are of good alignment, some are every bit as   hybrid form, though it prefers to tear foes apart with its
        evil as other lycanthropes.
                                                          powerful claws and bite.
                                                           Most werewolves flee civilized lands not long after
        WEREBOAR
                                                          becoming afflicted. Those that reject the curse fear
        Wereboars are ill-tempered and vulgar brutes. As   what will happen if they remain among their friends and
        humanoids, they are stocky and muscular, with short,   family. Those that embrace the curse fear discovery and
        stiff hair. In their humanoid and hybrid forms, they use   the consequences of their murderous acts. In the wild,
        heavy weapons, while in hybrid or animal form, they   werewolves form packs that also include wolves and
        gain a devastating goring attack through which their   dire wolves.
        curse is spread. A wereboar infects other creatures
        indiscriminately, relishing the fact that the more its   PLAYER  CHARACTERS  AS  lYCANTHROPES
        victims resist the curse, the more savage and bestial   A character who becomes a lycanthrope retains his or
        they become.                                       her statistics except as specified by lycanthrope type. The
         Wereboars live in small family groups in remote forest   character gains the lycanthrope's speeds in  nonhumanoid
        areas, building ramshackle huts or dwelling in caves.   form,  damage immunities, traits, and actions that don't
        They are suspicious of strangers but sometimes ally   involve equipment. The character is  proficient with the
        themselves with orcs.                              lycanthrope's natural attacks, such as  its  bite or claws, which
                                                           deal damage as shown  in the lycanthrope's statistics. The
        WERERAT                                            character can't speak while in  animal form.
                                                            A humanoid hit by an  attack that carries the curse
        Wererats are cunning lycanthropes with sly, avaricious   of lycanthropy must succeed on a Constitution saving
        personalities. They are wiry and twitchy in humanoid   throw (DC 8 +the lycanthrope's proficiency bonus+ the
        form, with thin hair and darting eyes. In their humanoid   lycanthrope's Constitution modifier)  or be cursed. lfthe
        and hybrid forms, wererats prefer light weapons and use   character embraces the curse, his or her alignment becomes
        ambush tactics rather than fighting as a pack. Although   the one defined for the lycanthrope. The  DM  is free to decide
                                                           that a change in  alignment places the character under DM
        a wererat can deliver a nasty bite in its rat form, it favors
                                                           control until the curse of lycanthropy is  removed.
        that form for stealthy infiltration and escape rather
                                                            The following information applies to specific lycanthropes.
        than combat.
                                                            Werebear. The character gains a Strength of19 if his or her
         A wererat clan operates much like a thieves' guild,
                                                           score isn't already higher, and a+ 1 bonus to AC while in  bear
        with wererats transmitting their curse only to creatures   or hybrid form  (from  natural armor). Attack and damage rolls
        they want to induct into the clan. Wererats that are   for the natural weapons are based on Strength.
        accidentally cursed or break loose from the clan's   Wereboar. The character gains a Strength of 17 if his or
        control are quickly hunted down and killed.        her score isn't already higher, and a+ 1 bonus to AC while
         Wererat clans are found throughout urban civilization,   in  boar or hybrid form  (from  natural armor). Attack and
        often dwelling in cellars and catacombs. These     damage rolls for the tusks are based on Strength. For the
        creatures are common in the sewers beneath major   Charge- trait, the DC  is 8 +the character's proficiency bonus+
        cities, viewing those subterranean areas as their   Strength modifier.
                                                            Wererat. The character gains a Dexterity of 1 5 if his or
        hunting grounds. Rats and giant rats are commonly
                                                           her score isn't already higher. Attack and damage rolls for
        found living among wererats.                       the bite are based on whichever is  higher of the character's
                                                           Strength and  Dexterity.
        WERETIGER                                           Weretiger. The character gains a Strength of 17 if his or
        Weretigers are ferocious hunters and warriors with   her score isn't already higher. Attack and damage rolls for
                                                          the natural weapons are based on Strength. For the Pounce
        a haughty and fastidious nature. Lithe and sleekly   trait, the DC  is 8 + the character's proficiency bonus +
        muscular in humanoid form, they are taller than   Strength modifier.
        average and meticulously groomed. Weretigers grow to   Werewolf. The character gains a Strength of 1 5 if his or her
        enormous size in animal and hybrid form, but they fight   score isn't already higher, and a+ 1 bonus to AC while in  wolf
        in their more refined humanoid form when they can.   or hybrid form  (from  natural armor). Attack and damage rolls
        They don't like to pass on their curse, because every   for the natural weapons are based on Strength.
        new were tiger means competition for territory and prey.
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