Page 27 - D&D Bestiary
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BE'HOLDERS
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                                                              One glance at a beholder is enough to assess its foul
                                                              a'nd otherworldly nature. Aggressive, hateful, and
                                                              greedy, these aberrations dismiss all other creatures as
                                                              lesser beings, toying with them or destroying them as
                                                              they choose.
                                                               A beholder's spheroid body levitates at all times, and
                                                              its great bulging eye sits above a wide, toothy maw, while
                                                              the smaller eyestalks that crown its body twist and turn
                                                              to keep its foes in sight. When a beholder sleeps, it closes
                                                              its central eye but leaves its smaller eyes open and alert.
                                                               Xenophobic Isolationists. Enemies abound, or
                                                              so every beholder believes. Beholders are convinced
                                                              that other creatures resent them for their brilliance
                                                              and magical power, even as they dismiss those lesser
                                                              creatures as crude and disgusting. Beholders always
                                                              suspect others of plotting against them, even when no
                                                              other creatures are around.
                                                               The disdain a beholder has for other creatures
                                                              extends to other beholders. Each beholder believes its
                                                              form to be an ideal, and that any deviation from that
                                                              form is a flaw in the racial purity of its kind. Beholders
                                                              vary greatly in their physical forms, making conflict
                                                              between them inevitable. Some beholders are protected
                                                              by overlapping chitinous plates. Some have smooth
                                                              hides. Some have eyestalks that writhe like tentacles,
                                                              while others' stalks bear crustacean-like joints. Even
                                                              slight differences of coloration in hide can turn two
                                                              beholders into lifelong enemies.
                                                               Eye Tyrant. Some beholders manage to channel
                                                              their xenophobic tendencies into a terrible despotism.
                                                              Rather than live in isolation, the aptly named eye tyrants
                                                              enslave those other creatures, founding and controlling
                                                              vast empires. An eye tyrant sometimes carves out a
                                                              domain within or under a major city, commanding
                                                              networks of agents that operate on their master's behalf.
                                                               Alien Lairs. Because they refuse to share territory
                                                              with others, most beholders withdraw to frigid hills,
                                                              abandoned ruins, and deep caverns to scheme. A
                                                              beholder's lair is carved out by its disintegration eye ray,
                                                              emphasizing vertical passages connecting chambers
                                                              stacked on top of each other. Such an environment
                                                              allows a beholder to move freely,  even as it prevents
                                                              intruders from easily creeping about. When intruders
                                                              do break in, the height of its open ceilings allows a
                                                              beholder to float up and harry foes on the floor.
                                                               As alien as their creator, the rooms in a beholder's lair
                                                              reflect the creature's arrogance. It festoons its chambers
                                                              with trophies from the battles it has won, including
                                                              petrified adventurers standing frozen in their horrified
                                                              final moments, pieces of other beholders, and magic
                                                              items wrested from powerful foes. A beholder judges
                                                              its own worth by its acquisitions, and it never willingly
                                                              parts with its treasures.
                                                              A BEHOLDER's LAIR
                                                              A beholder's central lair is typically a large, spacious
                                                              cavern with high ceilings, where it can attack without
                                                              fear of closing to melee range. A beholder encountered
                                                              in its lair has a challenge rating of 14 (11,500 XP).
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