Page 50 - D&D Bestiary
P. 50

DEMILICH                                          LAIR TRAITS
                                                             A demilich's tomb might have any or all of the following
           The immortality granted to a lich lasts only as long as
                                                             effects in place:
           it feeds mortal souls to its phylactery. If it falters or fails
           in that task, its bones turn to dust until only its skull   The first time a non-evil creature enters the tomb's
           remains. This "demilich" contains only a fragment of   area, the creature takes 16 (3d10) necrotic damage.
           the lich's malevolent life force- just enough so that if it   •  Monsters in the tomb have advantage on saving
           is disturbed, these remains rise into the air and assume   throws against being charmed or frightened, and
           a wraithlike form. The skull then emits a terrifying   ag!linst features that turn undead.
           howl that can slay the weak-hearted and leave others   •  The tomb is warded against the magical travel of
           trembling with fear. Left alone, it sinks back down and   creatures the demilich hasn't authorized. Such crea-
           returns to the empty peace of its existence.        tures can't teleport into or out of the tomb's area
             Few liches seek to become demiliches, for it means an   or use planar travel to enter or leave it. Effects that
           end to the existence they hoped to preserve by becoming   allow teleportation or planar travel work within the
           undead. However, time can erode the lich's reason and   tomb as long as they aren't used to leave or enter the
           memory, causing it to retreat into its ancient tomb and   tomb's area.
           forget to feed on souls. The spells it once knew fade   If the demilich is destroyed, these effects fade over the
           from its mind, and it no longer channels the arcane   course of 10 days.
           energy it wielded as a lich. However, even as a mere
           skull it remains a deadly and vexing enemy.
                                                              ACERERAK  AND  HIS  DISCIPLES
             Enduring Existence. Even after a lich is reduced to
                                                              The transformation into a demilich isn't a bitter end for
           a demilich state, its phylactery survives. As long as its
                                                              allliches that experience it.  Made as a conscious choice,
           phylactery is intact, the demilich can't be permanently
                                                              the path of the demilich becomes the next step in  a dark
           destroyed. Its skull reforms after 1d10 days, restoring   evolution. The lich Acererak-a powerful wizard and
           the creature to its wretched state. If it has the presence   demonologist and the infamous master of the Tomb of
           of mind to do so, a demilich can reclaim its former   Horrors-anticipated his own transformation, preparing for
           power by feeding just one soul to its phylactery. Doing   it by setting enchanted gemstones into his skull's eye sockets
           so restores the demilich to lich form, reconstituting its   and teeth. Each of these soul gems possessed the power to
           undead body.                                       capture the souls on which his  phylactery would feed.
             Undead Nature. A demilich doesn't require air, food,   Acererak abandoned his  physical  body, accepting that it
                                                              would  molder and dissolve to dust while he traveled the
           drink, or sleep. So great is a demilich's will to survive
                                                              planes as a disembodied consciousness. lfthe skull that
           that it always has the maximum number of hit points for
                                                              was his last physical  remains was ever disturbed, its gems
           its Hit Dice, instead of average hit points.
                                                              would claim the souls of the insolent intruders to his tomb,
                                                              magically transferring them to his phylactery.
           A DEMILICH's LAIR                                   Liches who follow Acererak's  path believe that by becoming
           A demilich hides its earthly remains and treasures in a   free of their bodies, they can continue their quest for power
           labyrinthine tomb guarded by monsters and traps. At the   beyond the mortal world. As their patron did, they secure
           heart of this labyrinth rests the demilich's skull and the   their remains within well-guarded vaults, using soul gems to
                                                              maintain their phylacteries and destroy the adventurers who
           dust from its other bones.                         disturb their lairs.
             In its crypt, a demilich has access to lair actions   Acererak or another demilich like  him  has a challenge
           and additional uses for its legendary actions. Its whole   rating of21  (33,000 XP),  or 23  (50,000 XP) in  its lair, and
           lair also has unique traits. A demilich in its lair has a   gains the following additional action option.
           challenge rating of 20 (24,500 XP).                 Trap Soul. The demilich targets one creature that it can see
                                                              within  30 feet of it. The target must make a DC 19 Charisma
           LAIR ACTIONS                                       saving throw. On a failed  save, the target's soul is  magically
           On initiative count 20 (losing initiative ties), the demilich   trapped inside one of the demilich's gems. While the soul is
           rolls a d20. On a result of 11  or higher, the demilich   trapped, the target's body and all  the equipment it is carrying
           takes a lair action to cause one of the following effects. It   cease to exist. On a successful save, the target takes 24
                                                              (7d6)  necrotic damage, and  if this damage reduces the target
           can't use the same effect two rounds in a row.
                                                              to 0 hit points, its soul is trapped as if it failed the saving
            The tomb trembles violently for a moment. Each crea-  throw. A soul trapped in  a gem for 24  hours is devoured and
            ture on the floor of the tomb must succeed on a DC 19   ceases to exist.
            Dexterity saving throw or be knocked prone.        lfthe demilich drops to 0 hit points, it is destroyed and
            The demilich targets one creature it can see within   turns to powder,  leaving behind  its gems. Crushing a gem
            60 feet of it. An antimagic field fills the space of the   releases any soul trapped within, at which  point the target's
                                                              body re-forms in  an unoccupied space nearest to the gem
            target, moving with it until initiative count 20 on
                                                              and in the same state as when  it was trapped.
            the next round.
            The demilich targets any number of creatures it can
            see within 30 feet of it. No target can regain hit points
            until initiative count 20 on the next round.






                                                                                                                49
   45   46   47   48   49   50   51   52   53   54   55