Page 34 - World of Darkness
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A third kind of action is called a contested action. It  Example
             can happen quickly in the space of time of an instant ac-  Let’s see how it looks in action.
             tion, or over a prolonged period as an extended action. In  Your character tries to shoot at a thug who just killed
             a contested action, two or more opposing characters seek  his friend. Your character’s Dexterity is •••, his Firearms
             to accomplish a feat first or better than the others. He  ••, and he’s using a Glock 9mm pistol, which provides a
             who gets the most successes (or the required total first in  dice modifier of +2. Your dice pool is therefore made up of
             the case of an extended task) is the winner. Arm wres-  seven dice.
             tling is an instant, contested action. Two characters com-  The thug is about 30 yards away — that’s within the
             peting to be first to win a long-distance race is an extended,  pistol’s medium range. A -2 penalty is applied to attacks
             contested action.                               at medium range. So, your dice pool to reduced to five
                Combat                                       dice.
                Fighting is a series of instant actions, demanding how-  But that’s not all. It’s raining cats and dogs. The Sto-
             ever long it takes until someone surrenders or is rendered  ryteller decides that there’s an additional -1 penalty for
             unable to fight.                                poor visibility. That leaves you a dice pool of four.
                Combat involves a single dice pool roll per attack.  The roll yields a 3, 5, 8 and 9 — two successes. The
             The result determines whether or not your character hits  thug is hit. He suffers two points of lethal damage to his
             and how much damage he inflicts on his target. The dice  Health. It hurts, but it’s not enough to stop him and he
             pool is determined as above, but the equipment modifier  staggers away. Your character needs to decide whether to
             depends on the weapon used. A knife is more deadly than  give chase and close the distance, or try to fire again at a
             a fist, and a gun is more deadly than all.      receding target.
                Each success gained on your attack roll represents a  The Chance Roll
             point of damage inflicted against the target’s Health trait.  One final rule: If your dice pool is ever reduced to
             When the target has no more Health left, he is uncon-  zero or fewer dice, you can still make a “chance roll.” Your
             scious or dead (depending on the type of damage done).  character makes a wild or blind attempt to accomplish a
                There are three types of damage: bashing (caused by  feat where he might normally be outclassed or have little  Storytelling Rules Summary
             blunt weapons such as fists or clubs; these wounds heal  chance. Roll a single die, but you only succeed on a result
             quickly), lethal (caused by sharp weapons such as knives  of 10. (You still re-roll 10’s for extra successes, as per the
             and bullets; these wounds heal slowly) and aggravated  “10 again” rule.) There is, however, a chance of calamity.
             (caused by devastating supernatural attacks; these wounds  If you roll a 1 on your first die, your character suffers a
             take a very long time to heal).                 “dramatic failure,” a disastrous setback. The nature of the
                There are a number of complications involved in com-  setback is decided by the Storyteller.
             bat, such as a target’s Defense trait (which is subtracted  Getting Started
             from any melee attack dice pools targeted against him),  Now that you know the basics of the Storytelling
             penalties for armor, for hiding behind cover, and more.  System, you can proceed to create your own characters.
             Details are described in the following chapters, but the  You’ll be able to judge what sort of traits you’ll need based
             basics are simple. Roll to hit and apply successes as dam-  on their titles (they’re mostly self-explanatory), and know
             age.                                            that the more dots you have in a trait the better your char-
                                                             acter will be when accomplishing tasks with it.
























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                                                                       STORYTELLING RULES SUMMARY
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