Page 60 - Mordenkainen's Tome Of Foes
P. 60

tributed to her descent into an unquenchable sorrow. At   places, and pets. Any of these things can spontaneously
             the same time, the energy of the corrupted ritual was   appear about her lair, every object and apparition being
             still transforming her, breaking down her form from a   a metaphoric representation of  some story- great or
             physical one into an entity composed of  symbols, im-  small- that was saturated with raw emotion.
             ages, and perceptions. To keep herself from dissipating
             entirely into nothingness, the queen used the last ves-  ENCOUNTERING THE R AVEN QUEEN
             tiges of her personal power to pull dead memories from   Mortals that enter the Raven Queen's realm are almost
             the Shadowfell about her, creating a cloak of identities   instantly confronted with a glimpse into their own inter-
             that sustained her. Over centuries, those dark memories   nal landscape. Because she is fascinated with emotions,
             accumulated and coalesced to give shape to the entity   the Raven Queen worms into the unconscious minds
             now known as the Raven Queen.                       and memories of her visitors, bringing forth visions
                                                                 from the deepest reaches of their psyches. Some of
             THE FORTRESS OF MEMORIES                            these visitors are the unwitting souls of departed people
             Since achieving divinity, the Raven Queen has filled   who have been pulled into the Raven Queen's clutches,
             her realm with shadows and memories, obsessively col-  others are astral travelers who are caught and trapped
             lecting such essences from remnants of dead gods and   within the Shadowfell by her magic- but a rare few
             mortals that were strewn throughout the Shadowfell.   come of their own volition, seeking knowledge or free-
             From these metaphysical fragments she formed her    dom from a dark past.
             new home, a twisted castle that the shadar-kai call the
             Fortress of Memories. The fortress is a mournful place,
                                                                   A Q UEST  TO T HE FO RTRESS  OF M EMORIES
             filled with incessant echoes of the past. Flocks of ravens
                                                                   Because the Raven Queen has godlike power, she can put
             that act as her eyes and ears darken the skies around it
                                                                   an adventuring party inside a demiplane that is created
             when they emerge from within, bearing her cryptic mes-  from the psyche of  one of  the characters. On entering the
             sages and omens far and wide across the multiverse.   Fortress of  Memories, or encountering the Raven Queen,
               Bizarre Menagerie. Within the Fortress of Memo-     a character can find themselves transported to a strange
             ries are trinkets and items that the Raven Queen finds   fairy tale world pulled from their experiences, filled with
             irresistible, memories plucked from people's pasts that   metaphors, parables and allegories, all of  which challenge
                                                                   that character's frailties, fears, and desires. Much can be
             have been invested with deep feelings of pain, sorrow,
                                                                   learned from adventuring within the fortress and under·
             longing, guilt, or remorse. These items are brought to
                                                                   going the Raven Queen's test, but much can also be lost.
             her as gifts from the shadar-kai. These trinkets can
                                                                   Many adventurers never return from the fortress, forever
             include furniture, clocks, mirrors, jewels, and toys. Also   trapped within a world created from their own experience.
             appearing in the fortress are ghostly visions of people,

                                                                                                 CHAPTE R 2  I ELVES
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