Page 68 - Mordenkainen's Tome Of Foes
P. 68

might surreptitiously dig for weeks to penetrate a dwarf
             treasure vault, hoping to seize a clan's riches from be-
             neath its noses.
               For their part, the dwarves keep safety and defense
             uppermost in their priorities, realizing that there is
             little to be gained from trying to mount a large-scale
             assault against the duergar. They actively protect their   Moradin crafted the dwarves' sturdy bodies, giving
             strongholds, keeping careful watch for signs of tunnel-  them the strength to work for long periods of time.
             ing, and- dwarven pride being what it is- send bands of   Rather than imparting his skills to them, he fueled their
             warriors out from time to time to deal reprisals to duer-  spirits with a burning desire to follow his example. His
             gar camps and fortresses. In addition to these rare of-  gifts of  durability and purpose gave the dwarves all they
             fensive thrusts, dwarves sometimes send small squads   needed to devote their lives to steady work, refining their
             of explorers or scouts into the Underdark to learn about   skills and improving their inner selves while they trans-
             duergar activity or to recover stolen treasures if they can   form rock and ore into wondrous creations.
             do so without attracting too much attention.
                                                                 LIFETIMES OF GLORIOUS LABOR
               This eternal enmity between duergar and dwarves
                                                                 Dwarf artisans regard the fruits of their labors with
             doesn't consume either side; both have other concerns
                                                                 the same love that members of other races reserve
             and needs that take much of their time and attention, At
                                                                 for their children. A dwarf's works are built to last for
             the same time, the never-ending state of war is never out
                                                                 centuries, to carry a legacy into the world long after the
             of mind- every dwarf knows that a chance encounter
                                                                 dwarf is gone. Each item a dwarf crafts is a milepost on
             with a duergar could be fatal, and every duergar would
                                                                 the path to perfection, a step taken toward mastering
             like nothing better than to have such an opportunity.
                                                                 a technique. All of  one's works taken together are the
                                                                 physical representation of a dwarf's accomplishments. A
             D WARVES
                                                                 dwarf who has lived a good, fruitful life leaves behind a
             The dwarf god Moradin forged the first dwarves in his   rich legacy of  wondrous goods- gleaming metal goblets,
             great workshop, causing them to spring to life from in-  gem-encrusted stone sculptures, tapestries made of  ores
             ert metal when he cooled the heated castings with his   and minerals, finely honed weapons, or the end result
             breath. Since then. the dwarves have revered Moradin   of any other endeavor that enriches the crafter while it
             and sought to follow in his footsteps. Through con-  pays homage to the Creator.
             stant, steady work, they strive to emulate the perfect   Dwarves guard their personal creations with the
             example set by the originator of the arts and skills the   vigilance and ferocity of a dragon protecting a treasure
             dwarves pursue.                                     hoard. Such protectiveness isn't often called for in the
               To the dwarves, Moradin is the Creator. With his im-  company of friends and family- but just as a parent
             peccable skills, he crafted the first dwarves and imbued   doesn't leave a child unattended, a dwarf doesn't craft
             them with a sense of relentless purpose, driven to apply   an item and then knowingly leave it vulnerable to being
             their own crafting skills to the raw materials around   stolen (or worse). A dwarf  who loses an item to thievery
             them and thereby unlock the beauty that hides within.   pursues the item's recovery or seeks vengeance against
               Moradin is also worshiped as the All-Father, in ac-  the thieves with the same fury that parents direct
             knowledgment of his role as the progenitor of the dwar-  against those who kidnapped their child.
             ven race. In this aspect as well, he is credited not only   At the other extreme, a dwarf's gift of a personal item
             for the birth of the dwarves but for fostering in them a   to someone else is a deep expression of  commitment,
             deep appreciation for clan and family. He demonstrates   Jove, and trust. The beneficiary of the gift is expected
             how dwarf parents should raise their children, instilling   to provide the item with the same careful stewardship
             in them the urge to further not only themselves but to   exhibited by its creator-never letting it fall into an ene-
             contribute to the success of the larger group.Just as   my's hands and sparing no effort to recover it if is stolen.
             Moradin looks out for all dwarves, all dwarves in a clan
             look out for one another.                           MINDS AS RIGID AS  STONE
                                                                 Although the dwarves' obsessive pursuit of perfection in
             THE PATH TO PERFECTION                              the arts of crafting leads them to produce great works,
                                                                 it comes at a price. Dwarves value stability, repetition,
             EVERY FALL OF THE HAMMER ON THE ANVIL, EVERY FIRE
                                                                 and tradition above all else. Chaos and change cause
             stoked in the forge. is a  step on a  journey set before me by   distractions from the task at hand. Dwarves crave pre-
             Moradin himself. It isn"t work. It is a challenge to achieve   dictability, routine, and safety. A mind not fully focused
                                                                 can't give a task its proper attention.
             greatness.
                                                                   This rigidity in outlook, though a fundamental part of
                                           - Balifra Evcrsharp   the dwarven psyche, can sometimes be a disadvantage.
                                                                 Dwarves don't change their minds easily, and once set
             Dwarves have a strong sense of their progress, and each   on a course rarely alter their strategy. Their commit-
             day that goes by must bring them closer to the standard   ment to following a plan serves them well when they
             set by Morad  in. Acutely aware of their mortality, they   build a stone bridge designed to last for centuries, but
             see the many centuries afforded to them as too short a   the same inflexibility can bring problems when applied
             time to risk wasting even a single day in indolence.   to the unpredictable dangers of the world. A clan might

                                                                                  CHAPTER 3   DWARVES Al>:D  DUERCAR
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