Page 138 - Computing E-Book Grade 5 (Updated)
P. 138

Interactive Stories


















           Student Learning Outcomes




           After going through this chapter, students will be able to:



           1.  Understand the purpose of the computer program
           2.  Familiarize with the scratch program interface
           3.  Add a new sprite.

           4.  Add a new background.

           5.  Edit an existing scratch program.
           6.  Insert and program multiple sprites in an animation.
           7.  Use programming blocks in Scratch

           8.  Understand the concept of robotics

           9.  Understand what Edison Robot is and connect edison using EdComm cable
           10. Understand the sensors, buttons and switches of Edison robot
           11.  Program Edison robots using barcodes

           12. Understand the interface of EdScratch and setup programming devices using Edscratch




           ISTE Student Standard Coverage







                  Empowered                      Computational                         Creative

                     Learner                           Thinker                    Communicator

                       1a  1d                           5d  5c                              6d
   133   134   135   136   137   138   139   140   141   142   143