Page 138 - Computing E-Book Grade 5 (Updated)
P. 138
Interactive Stories
Student Learning Outcomes
After going through this chapter, students will be able to:
1. Understand the purpose of the computer program
2. Familiarize with the scratch program interface
3. Add a new sprite.
4. Add a new background.
5. Edit an existing scratch program.
6. Insert and program multiple sprites in an animation.
7. Use programming blocks in Scratch
8. Understand the concept of robotics
9. Understand what Edison Robot is and connect edison using EdComm cable
10. Understand the sensors, buttons and switches of Edison robot
11. Program Edison robots using barcodes
12. Understand the interface of EdScratch and setup programming devices using Edscratch
ISTE Student Standard Coverage
Empowered Computational Creative
Learner Thinker Communicator
1a 1d 5d 5c 6d

