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The treasure lies in the attic of Old Bonegrinder (chap about the card reading. He sheds his disguise and intro
ter 6, area 04). duces himself as Dr. Rudolph van Richten.
The characters might think that Gadof Blinsky, the
toymaker ofVallaki (area N7), is the figure they seek,
8 OF GLYPHS - BISHOP because he has a pet monkey. If they speak to him about
What you seek lies in a pile of treasure, beyond a set of this possibility, Blinsky jokes that he and the monkey
amber doors. are "old friends," but if the characters ask him to come
with them to fight Strahd, he politely declines. If the
characters tell him about the tarokka reading, Blinsky
The treasure lies in the sealed treasury of the Amber admits that he acquired the monkey from a half-elf car
Temple (chapter 13, area X40). nival ringmaster named Rictavio.
9 OF GLYPHS - TRAITOR BEAST {JACK OF DIAMONDS)
Look for a wealthy woman. A staunch ally of the devil, A werewolf holds a secret hatred for your enemy. Use her
she keeps the treasure under lock and key, with the hatred to your advantage.
bones of an ancient enemy.
This card refers to the werewolf Zuleika Toranescu (see
The treasure is hidden in the master bedroom of Wach chapter 15, area 27). She will accompany the characters
terhaus (chapter 5, area N4o). if they promise to avenge her mate, Emil, by killing the
leader of her pack, Kiri! Stoyanovich.
MASTER OF GLYPHS - PRIEST
You will find what you seek in the castle, amid the ruins A. BROKEN ONE (KING OF DIAMONDS)
of a place of supplication. Your greatest ally will be a wizard. His mind is broken,
but his spells are strong.
The treasure lies in Castle Ravenloft's chapel (chapter 4,
area K15). This card refers to the Mad Mage of Mount Baratok (see
chapter 2, area M).
STRAHn's ENEMY
Drawn from the high deck, the fourth card in the card
reading determines the location of an NPC who can B. BROKEN ONE (KING OF DIAMONDS)
improve the characters' chances of defeating Strahd. I see a man of faith whose sanity hangs by a thread. He
(Some cards offer two possible results, A and B; in such has lost someone close to him.
a case, you can pick the one you prefer or that better
suits the circumstances of the adventure.) This card refers to Donavich, the priest in the village of
Strahd senses that this NPC is a danger to him and
tries to eliminate the threat as quickly as possible. This Barovia (see chapter 3, area ES). He will not accompany
NPC, whoever it ends up being, gains the following the characters until his son, Doru, is dead and buried.
additional action:
Inspire. While within sight of Strahd, this character grants in DARKLORD (KING OF SPADES)
spiration to one player character he or she can see. Ah, the worst of all truths: You must face the evil of this
Each of the NPCs described in this section has a role land alone!
to play in the adventure, even if that individual isn't in
dicated in the card reading. For the one so designated, There is no NPC who can inspire the characters.
however, the information in.this section regarding the
NPC's behavior takes precedence over whatever is said
elsewhere in these pages; that NPC is extraordinary. A. DONJON (KING OF CLUBS)
Search for a troubled young man surrounded by wealth
ARTIFACT {JOKER 1) and madness. His home is his prison.
Look for an entertaining man with a monkey. This man is
.
.
more than he seems. This card refers to Victor Vallakovich (see chapter 5,
area N3t). Realizing th�t the'charac;te.rs are the key to_
.
.
This card refers to Riciavio (see appendix D), who can '1is salvation, he enthusiasticafly.leaves home and ac-'
-�
compcfnies'them to Cqstle Ravenla'ft.
be found at the Blue Waterinri-in Vallaki (chapter 5, ' -' . .' '. . { . � ,: . '
area N2). Normally reluGtarit to·accompany the charac,
ters, Rictavio cbir�ges his fone if the characters tell him
CHAPTER I I lNTO THE MTSTS
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