Page 24 - Curse of Strahd_Neat
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CHAPTER 2: THE  LANDS  OF  BAROVIA


                     HE IDYLLIC VALLEY NESTLED IN THE       LAY OF THE  LAND
                     Balinok Mountains was a slice of heaven
                     to those who knew of its existence before   Rolling thunderclouds cast a gray pall over the land of
                     Strahd's arrival. The serenity of the place   Barovia. A deathly stillness hangs over the dark woods,
                     was forever shattered when Strahd led a   which are patrolled constantly by Strahd's wolves and
                     bloody crusade against the enemies of bis   other servitors.
                     family that ended here with the slaughter   The evergreen trees of the Svalich Woods climb the
          of hundreds. Struck by the scenic beauty of his most   sides of the mountains that enclose the valley. The larg­
          recent conquest and eager to escape the shadow of his   est of these peaks is Mount Baratok, with its snow-cov­
          father's legacy, Strahd made the valley his home and   ered cap and rugged slopes. Baratok's slightly smaller
          named it Barovia after the late King Barov, his father.   twin, Mount Ghakis, is mostly bald with tufts of trees
            The land now called Barovia is no longer part of the   here and there. Between these two mountains stands
          world that Strahd once tried to conquer. It now exists   Lake Zarovich, which is fed by streams of ice-cold water
          within a demiplane formed by Strahd's consciousness   pouring down the face of Mount Baratok. On the south
          and surrounded by a deadly fog. No creature can leave   side of the lake rests the town of Vallaki, enclosed by a
          without Strahd's permission, and those that try become   palisade. West of the two mountains, atop a hill, stands
          lost in the mist.                                 the Abbey of Saint Markovia, around which the Barovi­
            Strahd allows the Vistani to come and go as they   ans built a walled village named Krezk. Between Vallaki
          please because he admires their lust for life and their   and Krezk lie the ruins of Argynvostholt, the fallen
          willingness to serve him when he needs them. He also   bastion of a knightly order called the Order of the Silver
          owes an ancient debt to the Vistani people. As a soldier   Dragon, wiped out by Strahd and his army. East of the
          centuries ago, he suffered a grievous injury in battle,   mountains lies the village of Barovia, shrouded in mist
          and the Vistani tended his wounds and returned him   and bereft of walls and defenses. The dark silhouette
          safely to his family without making any demand for pay­  of Castle Raven loft looks down on this village from its
          ment. The Vistani claim to possess potions that allow   perch atop a 1,000-foot-high column of rock known as
          them to leave Strahd's domain, but the potions are false   the Pillarstone of Ravenloft.
          concoctions with no magical power. Nevertheless, the
          Vistani are willing to sell them for a hefty price.   MISTS  OF RAVENLOFT
            Native Barovians have been terrorized for centuries   A deadly fog surrounds the land of Barovia and engulfs
          by the one they call "the devil Strahd." Only a handful   any creature that tries to leave. Even flying creatures are
          of them have the will to oppose him. Barovians congre­  subject to the fog's effects, which are as follows:
          gate in the valley's three main settlements-the villages
          of Barovia and Krezk and the town of Vallaki-for fear   A creature that starts its turn in the fog must succeed
          of falling prey to wolves and other beasts that prowl   on a DC 20 Constitution saving throw or gain one   •
          the woods. Among these people are the Keepers of the   level of exhaustion (see appendix A in the Player's
          Feather, a secret society of wereravens. Not powerful   Handbook). This exhaustion can't be removed while   •
          enough to defeat Strahd on their own, the Keepers read­  the creature is in the fog.             •
          ily assist adventurers who find themselves drawn into
          Strahd's domain.









            MY ARMY SETILED IN THE VALLEY
            of Barovia and took power over the
            people in the name of a just god, but
            with none of a god's grace or justice.
                            -Tome of Strahd













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