Page 58 - Curse of Strahd_Neat
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3 rounds, never moving from the organ bench. When the   Kl4.  HALL OF  FAITH
     time is up, or if the illusion is attacked, it simply disap­
     pears with a mocking laugh.
       The moment the figure disappears, a fierce,       This grand hall is choked with dust and stretches into
     bone-chilling wind rises up and roars through the hall,
     putting out all open flames. The characters hear the   darkness ahead. Webs hang from the arched ceiling like
     screech of ancient hinges and the solid thud of many   drapes, and life-sized statues of knights line the hallway
     heavy doors slamming shut, one after another, into the   on both sides, their eyes seeming to watch you.
      distance. They also hear the portcullis clang shut and
     the tired groan of the aged drawbridge pulling up. Fi­
      nally, unless the doors to this room are being held open,   The statues are harmless. Their moving eyes are a sim­
     they slam shut (but do not lock). If the characters open   ple optical illusion.
      the doors, they see that all the torches in areas K7, KB,  Double doors stand at both ends of the hall. Above
     and K9 have gone out.                             the doors leading to area KlS hangs a symbol of beaten
       The organ appears locked in place and immovable,   bronze that looks like a rising or setting sun.
      but a character who makes a successful DC 20 Wisdom   Kl5.  CHAPEL
      (Perception) check notices scratch marks on the floor
      that suggest that the organ can be slid outward. A char­
     acter who tries pushing various keys and pedals dis­  Dim, colored light filters through tall, broken, and board­
      covers that one of the pedals, when depressed, causes
      the organ to slide outward about 2 feet, allowing access   ed-up windows of stained glass, illuminating the ancient
      to a secret door in the back wall that swings open into   chapel of Raven loft. A few bats flutter about near the top
      area Kll. Because this secret door is hidden behind the   of the ninety-foot-high domed ceiling. A balcony runs the
      organ, it can't be found and opened until the organ is   length of the west wall, fifty feet above the floor.  In the
      moved out of the way.                              center of the balcony, two dark shapes are slumped in
       The food on the table is tasty, the wine delicious.
                                                         tall chairs.
      Kll.  SOUTH ARCHERS'  POST                           Benches coated with centuries of dust lie about the
                                                         floor in jumbled disarray.  Beyond this debris, lit by a
                                                         piercing shaft of light, an altar stands upon a stone plat­
       The castle courtyard is visible through arrow slits in the   form. The sides of the altar are carved with bas-reliefs of
       north and west walls.  Leaning against the walls are mir­  angelic figures entwined with grape vines. The light from
       rors of various sizes, some as tall as a human and others   above falls directly on a silver statuette. A cloaked figure
       small enough to fit in a backpack.                is draped over the altar, and a black mace lies on the

                                                         floor near its feet.
      Each arrow slit is 21/2 feet tall and 4 inches wide. The
      framed mirrors (seventeen in all) used to hang on var­  The figure slumped on the altar is all that remains of
      ious walls of the castle. Strahd had them taken down   Gustav Herrenghast, a lawful evil human cleric who
      and stored here.                                 tried to obtain the Icon of Ravenloft and did not survive
       A secret door in the east wall can be pulled open to re­
      veal the back of the pipe organ in area KlO. Characters   the attempt. See "Treasure" below for more information
      can't pass through the secret door while the organ is   on the icon and Gustav's possessions.
                                                         A sculpted stone railing cordons off the upstairs bal­
      blocking it, and the organ can't be moved from this side.
                                                       cony, which is described in area K28.
      Kl2.  TURRET POST                                TREASURE
                                                       The statuette on the altar is an artifact called the Icon
                                                       of Ravenloft (see appendix C). Any evil creature that
       A high, domed ceiling caps the thirty-foot-wide octago­  touches the statuette must make a DC 17 Constitution
       nal room before you. Frescoes faded with age adorn the   saving throw, taking 88 (16d10) radiant damage on a
       ceiling, but their images are impossible to make out. Tall,   failed save, or half as much damage on a successful one.
       thin arrow slits look out over the courtyard.   The statuette is safe for all creatures to handle once it is
                                                       no longer in contact with the altar.
                                                         Gustav's corpse wears a handsome, fur-lined black
      Each arrow slit is 2'h feet tall and 4 inches wide.   cloak embroidered with golden thread (worth 250 gp)
                                                       and a suit of chain mail, both nonmagical. Gustav's
      Kl3. TURRET POST ACCESS  HALL                    black m.ace is a mace of terror.
                                                  I     FORTUNES  OF  RAVENLOFT

     I This long, narrow corridor runs east to west. Cobwebs fill   ,, If your.card reading reveals that a treasure is here, it
                                                                                        ·
                                                                                           ·
       the hall, obstructing sight beyond a few feet.   · lies on the floor behind the altar.

                                                                           CHAPTER 4  I  CASTLE RAVENLOFT
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